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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Seaman
![]() Join Date: Oct 2015
Location: Sunny, hot, humid, rainy MALAYSIA!
Posts: 31
Downloads: 177
Uploads: 0
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Hiya
I noticed that when I add U-Boat Killer AI mod to my soup, in the Marham Mission, when I surface my U-Boat, the destroyers take an awful long time before they fire on me. It is almost as though the British ships are *blind* to my 'sitting-duck' and surfaced U-Boat. So much so that I can steam right in the midst of the ships before they start firing on me! Is this a bug with the U-Boat Killer AI mod? Without the U-Boat Killer AI mod, the shells start coming in after 16 seconds or less when I surface my U-boat. I installed these mods: GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Black Sea Campaign Files Only GWX - Captain America's Officer Icons GWX - English Nav Map and Grid Refs GWX - Enhanced Damage Effects GWX - Fix French GWX - Indian Ocean Campaign Files Only GWX - Lite Harbor Traffic GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - No Medals on Crew GWX - VIIC41 Player Sub U-Boat Killer AI Mod v1.02 Cheers Frankie Kam Update: I am so sorry. This mod is for Silent Hunter 5 !!! I installed it with JSGME inside Silent Hunter 3 (!) Arrgh!! Since I am on this topic, is there an equivalent mod for Silent Hunter 3 !? Last edited by frankiekam; 01-25-16 at 11:10 AM. |
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