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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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That looks nice ! I would be curious to see how do Hambourg and Lübeck look like in the game !
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#212 | |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Currently there are no ships, the museum is not yet ready. Sorry, the harbor so big that does not fit into a single picture ![]() Lubeck: ![]() ![]() ![]() Hamburg: ![]() ![]() ![]() |
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#213 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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You need to make friends with HanSolo78! He is a great architect . We want to travel in this Life.
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#214 | |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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#215 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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SHValidator...
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#216 |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Oh, no, this program there will not be enough... It doesn't show when checking the reason that after the addition of a single ship we have CTD when meet other ship, and in the museum too. The error usually occurs due to the fact that one unit was made from another. I dare say that this is due to the ID-numbers and some nuances of 3D-models.
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#217 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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great work! hansolo78 should implement this in WAC5! The layout of hamburg is not that correct, but i think it was hard enough doing it this way
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__________________
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#218 | |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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If we talk about Hamburg, here I have tried to get as close to the original as I was allowed to existing files. In Hamburg, a lot of narrow channels (I was personally in this city ten years ago), but I made them wider, otherwise the work would take too much time. As for the WAC 5.0 or any other mod, I have already said that better use of my achievements for the new megamod, otherwise you'll have to move a lot of ships in the ports, this is a very large and long work... Especially while I completed yet all ports of the world, will take a very long time, I think that should not wait. Yes, I have used and your mod too, if I ever finish my own megamod, I'll give you credits, if you don't mind! ![]() I use almost all of the files from all known megamods, but I am in any case don't claim authorship, and all the necessary credits will be sent! I think that only by uniting all of the best files, we can achieve great results ![]() I also apologize for my English, I use Google translator ![]() |
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#219 |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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#220 |
Stowaway
Posts: n/a
Downloads:
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#221 |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
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Is there some manual how this terrain extractor works and how to modify terrain? I can't find any...
EDIT: Ah, perfect, on of the Radiator's link for terrain extractor with doc included is working! THX |
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