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Old 01-12-16, 08:21 PM   #8
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


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Quote:
Originally Posted by Armistead View Post
That's hardly true, the most RSRD does is add a great campaign and somewhat weakens the AI. Mods don't trash one another, other than intent of what the maker had in mind, they are very compatible and work well together with no issues.
If "work well together with no issues" means that the game doesn't crash then you are correct.

If "work well together with no issues" means that the game remains TMO then you are not correct. There are enemy AI changes, there are graphics changes, there is almost no realm of the game that Lurker did not enter and muck up with "adjustments." TMO/RSRDC is not TMO at all. It is RSRDC. The list of non-campaign stuff in RSRDC is just sickening. He should just have popped out his own supermod and not pretended to be "compatible" with GFO (Webster did an RSRDC nerf mod to restore most of what Lurker changed), RFB (no reaction at all from the RFB Team even though their mod was decimated), and TMO (ditto. Even Duci's evil airplanes are completely gone with RSRDC).

That is not my definition of a campaign mod. It is not my definition of "work well together with no issues." The game doesn't crash but it overwrites and changes TMO's carefully balanced settings. That leaves you just playing the RSRDC supermod.
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