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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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![]() Quote:
We would like any memory address locations (static pointers) of useful data in Sh3.exe. Like how do you add uboat to campaign map using Wolfpack mod. You find address location and then insert data? Using CheatEngine or OllyDbg? |
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#2 | |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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![]() Quote:
SH3 is not my product so I don't have right to give its relevant information and data.By the way Ollydbg and IDA are my regular tools when I work so I don' t infringe a copyright of SH3. By the end ,if you are interested in my MOD, I can bring my relevant information and data into public as ini file. |
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#3 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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![]() Quote:
I'm not asking for any manipulation of SH3.exe. I'm asking for base pointers for sh3 which is to edit running memory of the executable, which is legal. Not editing of executable itself. Releasing programs that edit executables, which contain the data to edit them, is allowed and was done here by hsie and the hardcore fixes mod. Releasing the data is fine, releasing modified executable is not. But, either way, I would like any information you can share. ini file will work just fine. Thank you! ![]() Last edited by areo16; 01-10-16 at 04:26 AM. |
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#4 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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