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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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Yes, I just confirmed it using DebugViewer... using TC when missiles are in the air and the doctrine requires an xyrng calculation will cause a progressive under calculation of range traveled in the order of 30% each cycle... so of course that caused all kinds of problems in this situation where I have a tolerance of less of a 1nm between the missile doing what it is supposed to and threshing around like a fish in the water.
This should be very straightforward to do properly at this point. Ok, so the idea for this is an air-launched Harpoon variant with Extended Response capabilities. The new SLAM-ER will: 1) Maintain the range and speed enhancements of the stock SLAM-ER over the Harpoon. The SLAM-ER has a 280km (Harpoon is about 118km) range and a speed of 548kts (Harpoon is about 510kts). 2) Have a warhead equal to the Harpoon (enough to just kill the OHP with two missiles) and due to the wide wing span have a cruising and homing altitude of 30ft (equal to the SS-N-27 subsonic stage and lower than the 50ft of other seaskimming missiles in the game, including the Harpoon) and a radar cross section of the TASM (have to lose something guys). 3) Retain the terrain following capability of the original SLAM-ER and can cruise on three waypoints, with the last waypoint being the enable point. Any suggestions on changes to this? Cheers, David
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LW ![]() ![]() |
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