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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
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@Fahnenbohn
The solutions is very simple once you know the problem ![]() To fix the Light House Flare just do the following: 1.Open the harbor_kit.dat with S3D 2.Have look for the node: Generic_Light_house 3.Open the Node: Light_House_Flare 4.Go to Particle Generator 5.Have a look for the Bitmap Particles (3 should be there) 6.Open each Bitmap Particle 7.Change the value "DepthTest" -> true Once you save the harbor_kit.dat the Light House Flare should be fixed and not shine anymore though things. Also land and hills, I think. Best Regards Han |
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#2 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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#3 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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Cool, your solution is working. But the halo is now hidden in the tower, because the glasses are not transparent !
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#4 |
Sea Lord
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I know that its working
![]() Have a look at it! I could create new lighthouses if I find good 3d models... also different coloured lights... but placing them into the landscape is a another thing... maybe you wanna do that? In WAC are many lighthouses. If you have the knowledge of the different locations with the correct light you could help. Last edited by HanSolo78; 12-30-15 at 03:40 PM. |
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#5 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi HanSolo78,
could you please give some more details about how you solved the window/halo problem? That would be great! Best, LGN1 |
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#6 | |
Sea Lord
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I described the workplan for S3D in my upper post. |
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#7 |
Sonar Guy
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With proper 3d model, and HanSolo fix, all is looking good.
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__________________
If you ride like lightning, you're gonna crash like thunder. |
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