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Old 12-29-15, 02:41 PM   #1
HanSolo78
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@Fahnenbohn

The solutions is very simple once you know the problem
To fix the Light House Flare just do the following:

1.Open the harbor_kit.dat with S3D
2.Have look for the node: Generic_Light_house
3.Open the Node: Light_House_Flare
4.Go to Particle Generator
5.Have a look for the Bitmap Particles (3 should be there)
6.Open each Bitmap Particle
7.Change the value "DepthTest" -> true

Once you save the harbor_kit.dat the Light House Flare should be fixed and not shine anymore though things. Also land and hills, I think.

Best Regards
Han
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Old 12-29-15, 03:54 PM   #2
Fahnenbohn
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Quote:
Originally Posted by HanSolo78 View Post
@Fahnenbohn

The solutions is very simple once you know the problem
To fix the Light House Flare just do the following:

1.Open the harbor_kit.dat with S3D
2.Have look for the node: Generic_Light_house
3.Open the Node: Light_House_Flare
4.Go to Particle Generator
5.Have a look for the Bitmap Particles (3 should be there)
6.Open each Bitmap Particle
7.Change the value "DepthTest" -> true

Once you save the harbor_kit.dat the Light House Flare should be fixed and not shine anymore though things. Also land and hills, I think.

Best Regards
Han
Thank you very much, I will try this !
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Old 12-30-15, 01:19 PM   #3
Fahnenbohn
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Quote:
Originally Posted by Fahnenbohn View Post
Thank you very much, I will try this !
Cool, your solution is working. But the halo is now hidden in the tower, because the glasses are not transparent ! That would be very nice if you or someone else could create new and diverse light houses, with transparent glasses.
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Old 12-30-15, 03:23 PM   #4
HanSolo78
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I know that its working ... the lighthouse in WAC4.1 is working with the fixed flare.
Have a look at it!
I could create new lighthouses if I find good 3d models... also different coloured lights... but placing them into the landscape is a another thing... maybe you wanna do that? In WAC are many lighthouses. If you have the knowledge of the different locations with the correct light you could help.
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Last edited by HanSolo78; 12-30-15 at 03:40 PM.
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Old 01-02-16, 04:58 PM   #5
LGN1
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Hi HanSolo78,

could you please give some more details about how you solved the window/halo problem? That would be great!

Best, LGN1
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Old 01-02-16, 05:48 PM   #6
HanSolo78
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Quote:
Originally Posted by LGN1 View Post
Hi HanSolo78,

could you please give some more details about how you solved the window/halo problem? That would be great!

Best, LGN1
Which details do you mean?
I described the workplan for S3D in my upper post.
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Old 01-02-16, 06:30 PM   #7
Tycho
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With proper 3d model, and HanSolo fix, all is looking good.


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