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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Oct 2012
Location: Germany
Posts: 98
Downloads: 93
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But I saw it before the Missles hit
And no so far I don't have any mods installed because I'm Kinda new to modern subsims Would you recommend to get that mod? Edit: I got the win 8 fix if that counts |
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#2 |
Good Hunting!
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The Windows 8 fix, as it was designed, is just so you can run the game on Windows 8 and up. The problem was the game wouldn't launch. Who knows if it has other effects.
The game can be buggy, yes. I have experienced things similar to what you're describing. The replay is not always truthful as to what happened in the mission, unfortunately. Usually it is, but sometimes it's not.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#3 |
Gunner
![]() Join Date: Oct 2012
Location: Germany
Posts: 98
Downloads: 93
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I remember I put "transparent water" on "yes" in the hope the water would have a transparency but it doesn't.
Could that cause such things ? (It was in the samw file as "ModeID" ) And is there a mod how fixes the known bugs ? @FPSchazly Thanks for your videos btw They helped me so much to get into the game as well as the guide from tachmen |
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#4 | |
Good Hunting!
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![]() Quote:
You're welcome! Glad they could help!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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Remember that seeing a model in the 3d windows is only as correct as you made your classifications and TMA. Only if you have Show truth on does the 3d windows show the contact in the actual location and the actual class model. Except when viewing from the bridge, periscope or high frequency active sonar, or windows on the PC-3/OHP/Helo. Then you do see the contact as the true location and model from the sensors point of view (active sonar or the mk1 eyball).
If the patching/batch scripting didn't work correctly then that might cause invisible contacts indeed. Also, replay seems to do weird stuff sometimes. It can get out of sync if you have long replays and use time compression a lot. So what you saw in there might not actually be what happened. p.s. Quote:
Last edited by Pisces; 12-11-15 at 04:14 PM. |
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#6 |
Gunner
![]() Join Date: Oct 2012
Location: Germany
Posts: 98
Downloads: 93
Uploads: 0
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It was droving away because I saw it with my telescope
Like I said I had a EMS contact Sonar contact on two array (bow and towed) (for range detection) And a Visual contact And I saw how my Missles hit their target through my telescope That's why I'm so extremmy sure that it was where it was and that I hit it twice. But it never got me counted as a kill but it disappeared as well @ FPSchazly I thought transparent watee is like that you can see the first 50-70 ft into the water from the surface Edit: it happend a second time My target was in the ice not moving at all and I saw it through my periscope and a friendly ship saw it so I got a link to that enemy ship I hit it with my torpedo but it just disappeard didn't count as kill aswell Last edited by blackcan; 12-11-15 at 10:18 PM. |
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Did you get a report of an explosion on the bearing of that sierra or master contact? Maybe the torpedo hit the ice instead (it's pretty hard to keep torpedoes alive in an iceberg field) Orthe target got the remaining damagepoints crushed out of it by sliding on the ice. Then you do not get the credits of the sinking.
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