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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#35 |
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![]() Join Date: Jul 2012
Location: Central Texas
Posts: 28
Downloads: 93
Uploads: 0
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Old time SH1 and SH3 player about to dive into SH4 and SH5. I'm deciding between the GFO mod(s) and the TMO w/ TW mod. If I understand correctly, I can start with the GFO mods, and then deactivate them and start a new campaign with TWO later, if I'd like, but activating it.
But I have a few questions. Here's my mod list: Obviously, I won't activate TMO, but I don't know what order to activate the rest. Couldn't find anything about this. Finally, when should I install these? I haven't even started SH4 up yet, I don't think. I have the Steam version with the addon pack, so I should be 1.5, right? Should/Can I start the game and do tutorials and then add the mods? Should I start a campaign and exit first? Thanks for any help. I've been reading the forums for several days, but still have these questions. Last edited by Griphos; 12-06-15 at 05:17 PM. |
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