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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Oh well, masters are there to be surpassed by students
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#2 |
Watch
![]() Join Date: Dec 2015
Posts: 21
Downloads: 1
Uploads: 0
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Here are some before/after pictures.
(First picture is with Sweet FX, second picture is vanilla) EDIT: Sorry spoiler did not work. ![]() EDIT: CODE tags worked, now the imagesize aint blowing the thread up. If you want to see full size, go to this link with galler of this images: https://imgur.com/a/y57oP Or quote my post, then remove [/CODE] tag at the bottom and press "preview". Code:
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"Some ships are designed to sink… others require our assistance." Last edited by ColorKraken; 12-03-15 at 12:59 PM. |
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#3 | |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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#4 |
Count Dracula
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at night is pitch black .... really hard to see something u see only the stars, moon
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#5 | |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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Except the night time i love the look of the game with the sweet fx. |
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#6 |
Watch
![]() Join Date: Dec 2015
Posts: 21
Downloads: 1
Uploads: 0
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Here is a new set of pictures. --> https://imgur.com/a/1MHTl <--
It's 2 sets of night pictures with Sweet FX on/off, taken in almost the same second. Images with darker HUD is with Sweet FX ON. And as a bonus I added a nice day time screenshot, showing of the beauty of this sweet FX. First with SweetFX on Second with SweetFX off ![]() ![]() ![]() ![]() ![]() ![]()
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"Some ships are designed to sink… others require our assistance." Last edited by ColorKraken; 12-03-15 at 02:34 PM. |
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#7 |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
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Ok , so i think i found something.
I activated "Lift Gamma Gain" option and adjusted only the shadows "Rgb Lift" from 1.000 (neutral) to 1.028. Here are some prints.In game u will see a better difference. No sweetfx http://imgur.com/PzM7vD5 Sweetfx with Lift Gamma Gain - look at the clouds http://imgur.com/tKxdUTc Normal sweetfx - no clouds , only darkness http://imgur.com/7C0y5fp No sweetfx http://imgur.com/WVl95Au Sweetfx with Lift Gamma Gain http://imgur.com/823Pyqu Normal sweetfx http://imgur.com/fwiPPm3 Tested also in day time , no washed colors. Im using Brighter nights from Dynamic Environment and also i slightly adjusted the game brightness. Hope its helps. |
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Now if Sjizzle could merge your "Rgb Lift" settings with his "cold color" settings, that would be a very nice combination ![]() |
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#9 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Good job. Looks very interesting.
![]() How is it with sky banding? Can it help get rid of that? |
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