![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() At first glance I can say color looks much more balanced now. In my opinion dark tones are still a bit too dark though. Look at the bottom left part of the bullwark. It is not uniformly black, yet details are hardly discernible. ![]() |
||
![]() |
![]() |
![]() |
#2 | |
Count Dracula
|
![]() Quote:
you are the Master i am the Student ![]() ![]()
__________________
|
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Oh well, masters are there to be surpassed by students
![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Dec 2015
Posts: 21
Downloads: 1
Uploads: 0
|
![]()
Here are some before/after pictures.
(First picture is with Sweet FX, second picture is vanilla) EDIT: Sorry spoiler did not work. ![]() EDIT: CODE tags worked, now the imagesize aint blowing the thread up. If you want to see full size, go to this link with galler of this images: https://imgur.com/a/y57oP Or quote my post, then remove [/CODE] tag at the bottom and press "preview". Code:
__________________
"Some ships are designed to sink… others require our assistance." Last edited by ColorKraken; 12-03-15 at 12:59 PM. |
![]() |
![]() |
![]() |
#5 | |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Count Dracula
|
![]()
at night is pitch black .... really hard to see something u see only the stars, moon
__________________
|
![]() |
![]() |
![]() |
#7 | |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
|
![]() Quote:
Except the night time i love the look of the game with the sweet fx. |
|
![]() |
![]() |
![]() |
#8 |
Watch
![]() Join Date: Dec 2015
Posts: 21
Downloads: 1
Uploads: 0
|
![]()
Here is a new set of pictures. --> https://imgur.com/a/1MHTl <--
It's 2 sets of night pictures with Sweet FX on/off, taken in almost the same second. Images with darker HUD is with Sweet FX ON. And as a bonus I added a nice day time screenshot, showing of the beauty of this sweet FX. First with SweetFX on Second with SweetFX off ![]() ![]() ![]() ![]() ![]() ![]()
__________________
"Some ships are designed to sink… others require our assistance." Last edited by ColorKraken; 12-03-15 at 02:34 PM. |
![]() |
![]() |
![]() |
#9 |
Seaman
![]() Join Date: Jun 2011
Location: Romania
Posts: 39
Downloads: 44
Uploads: 0
|
![]()
Ok , so i think i found something.
I activated "Lift Gamma Gain" option and adjusted only the shadows "Rgb Lift" from 1.000 (neutral) to 1.028. Here are some prints.In game u will see a better difference. No sweetfx http://imgur.com/PzM7vD5 Sweetfx with Lift Gamma Gain - look at the clouds http://imgur.com/tKxdUTc Normal sweetfx - no clouds , only darkness http://imgur.com/7C0y5fp No sweetfx http://imgur.com/WVl95Au Sweetfx with Lift Gamma Gain http://imgur.com/823Pyqu Normal sweetfx http://imgur.com/fwiPPm3 Tested also in day time , no washed colors. Im using Brighter nights from Dynamic Environment and also i slightly adjusted the game brightness. Hope its helps. |
![]() |
![]() |
![]() |
|
|