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Old 11-20-15, 02:12 PM   #1
Spraug
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Default Aha!

Interesting. Considering the different mods we're running (I've never played RFB), it may be in the original game. If enemy crew works like the boat crew, it may be that the game just randomly came up with someone with gunnery 90% or something.

I guess it's realistic that 20mm are dangerous, but to be honest I've never had any success with my 20mm or even 40mm on enemy ships. Since I never go up against planes, they are just very useless to me.

Still 3'500m ... just imagine what this guy can do to airplanes that are much more fragile.
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Old 11-20-15, 05:57 PM   #2
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Hey fellas. greetings from the S-26.
i play TMO 2.6 and I've ran across freighters armed to the teeth
and,to within varying digress their good shots.
I've had my boat shot up a few times by charging in too close to a Maru.
Check out this German Q-Ship i found in the Sulu sea. Though she was obviously armed with deck guns.a...
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Old 11-20-15, 11:42 PM   #3
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Quote:
Originally Posted by Spraug View Post
I guess it's realistic that 20mm are dangerous, but to be honest I've never had any success with my 20mm or even 40mm on enemy ships. Since I never go up against planes, they are just very useless to me.
Imo, 20mm, or other small caliber guns have exaggerated capabilities in the game. They should be dangerous in the sense they can kill personnel and damage things, but they should not be able to tear our boats apart.

If I were doing a major rework of the game, uber artillery would be on my short list of things to change. If small caliber shells were so effective, cruisers wouldn't need 6 or 8 inch guns.

However, there are limitations in the game models which make a realistic simulation of these things difficult. As you found out, shells do not loose the ability to penetrate targets at longer range. I'm not sure if Japanese merchantmen had AP 20mm ammunition, or not. Seems questionable to me.

I guess I can forgive Ubisoft for not putting too much effort into guns and ballistics, in a submarine game, but the situation is not ideal.


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Old 11-21-15, 12:13 AM   #4
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I'd suggest just nuking AA gun damage altogether but then you have to mess with the planes armor otherwise you're never gonna knock any of them out of the sky.
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Old 11-21-15, 08:09 PM   #5
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Well, I understand what the RFB team wanted to do. Skippers should be deterred from sailing through a storm of 20mm fire. Otoh, a handful of small shells should not trash your sub. There has to be a middle ground where they can disable/damage/wound, but not really sink your boat. I think they went too far. Not sure exactly how to fix it.

In the meantime, I give armed ships a wide berth.

Last edited by TorpX; 11-21-15 at 08:31 PM. Reason: left out work NOT from 3rd sentence. D'oh!
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Old 11-21-15, 08:14 PM   #6
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I came on a armed sampan hitting me with machine gun fire, before I knew it getting mass damage, damn near sunk me before I got him sunk
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Old 11-21-15, 08:33 PM   #7
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Did he have 20mm guns, or something smaller?

In any case, I believe it. I've had 2 S-boat careers terminated this way. Not fun!
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Old 11-22-15, 07:16 AM   #8
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Nuke Wow!

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