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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Ok, so I know nothing about hex editing... but I downloaded a hex editor and tried to find what serbuto was on about.
Basically from what I can gather, the references to the tga texture files in the dat file have been replaced by the cfg#TXR section. For example the flower corvette would once have been NCO_Flower512.tga and it now loks something like cfg#TXR_NCO_Flower... I tried replacing this in the same fashion for the black swan, but the only results I got was a transparent looking radar (I must have damaged a little something)... and the correctly named and numbered tga's did not work. I also notice that the multi-skinned ships dat files don't actually contain the (hull texture)tga file anymore, whereas the edited black swan i did still contained the texture file... so I obviously don't know what I'm doing. I still don't know what exactly he meant by "replace sections with identificators 02, 03, and 08 with the cfg#TXR_ section"... I can find only two parts in any given multi-skinned .dat that start with cfg#TXR. |
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