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#1 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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My guess is that the radar warnings did not give a direction as in U-boat KTBs they always give the bearing where the threat was if they knew it. Radar warning texts in the KTBs only mention the duration and the wavelength of the signal, visual sightings mention the bearing, height and speed.
Thanks for the ability to separate between different hydrophone signals! This will make underwater attack planning so easy that I might have to restrict myself from using certain procedures that are too gamey!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#2 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
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But you're right. It probably gets too easy sometimes. Haven't tried it out yet. Maybe I'll have to counter-patch it somehow. |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2006
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Thanks for the replies!
Concerning the bearing information: I have tried very hard to obtain reliable information about that. However, this is quite difficult. If you look at the Biskaya Cross it's clear that you should be able to get a direction-dependent signal. However, was it ever used that way? I doubt it because it would be quite cumbersome with someone rotating the Biskaya Cross by hand and the operator down in the boat. In addition, I have never found any evidence of such procedures in any documents (like sublynx also points out). Anyway, the current situation in SH3 is very unrealistic. You can use the RWR perfectly to shadow convoys, ships,... It's much better than the hydrophone! I think the main problem is that SH3 does not model the different radar wave-lengths and which RWR could detect which wave-lengths. Even Metox in SH3 can detect 3cm radar ![]() To circumvent the problem I have changed my RWR to detect only signals from sources 50m above sea level --> no ship contacts. And for plane contacts the bearing information is not very useful. But I would love to see any clear evidence that u-boats used (or did not use) RWR to detect/find/shadow ships. And information about which antenna provided bearing information and which didn't. Regards, LGN1 |
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#4 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
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I haven't played much with radar either, so I don't really know how it affects the game play. I'll put it on the wishlist, and we'll see if I manage to find anything while examining the code. |
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#5 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Here's a line from the KTB of U-466 from June-August 1943:
Dived for detection on 134 cm wave, 2 second impulses, recurring. Skilled operator. [Used radar] sparingly. http://www.uboatarchive.net/KTB466-3.htm The allied started switching their radars off now and then while approaching the U-boat to lessen the possibility of getting detected by RWR. Maybe this could be randomized somehow in order to have the crewmen sometimes miss the approaching airplane/destroyer altogether?
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#6 |
Ace of the Deep
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Hi,
my guess is that a RWR was never used to shadow/detect ships. Indications for this are: a) I have never seen any source mentioning such a use, b) bearing information would be very important for this and it seems that bearing information was never much of a concern in the development of RWR, and c) ship's radar was always ahead of airborne radar in terms of wave-lengths. If my guess is true, my workaround with the RWR height simulates real-life performance quite well ---> there are more important issues to tackle ![]() Regards, LGN1 |
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#7 | ||
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
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#8 |
Swabbie
![]() Join Date: Nov 2015
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I wonder if it would be possible to implement a feature to auto-dive to listen on hydrophone at regular periods when cruising around looking for things to attack. You'd enable it by pressing some key combination in navigation map, and then it'd basically repeat this until time compression drops below 64 for any reason:
Code:
wait X periscope depth wait Y surface |
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#9 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
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#10 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
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but... No. I will not implement it as far as I can see. Sorry. |
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