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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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Hi and welcome aboard!
![]() The first thing to consider before looking at mods is exactly what you want from the game. Do you want to play with U-boats or with US Fleet Boats? If the former then you need Operation Monsun, which gives an SH3-like experience to your U-boat campaign. If you decide on that then there are several add-ons that go with it. If it's fleet boats then cdrsubron7's advice is spot-on. GFO fixes most of the bugs in SH4 while still leaving you playing the stock game. If you want to try both the first thing you need is Multi-SH4. This little program lets you run several different games at the same time, making it easy to run both a U-boat and a Fleet Boat campaign, or try any or all of the Pacific campaigns against each other. No matter what you do Multi-SH4 is a good thing to have. Any more than that can wait until you've decided what you want.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Mate
![]() Join Date: May 2008
Location: Lithonia, GA
Posts: 51
Downloads: 21
Uploads: 0
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I'm running TMO (Trigger Maru Overhauled) and the RSRDC (Run Silent Run Deep Campaign) mods, plus EZPlot 2.0 (a universal mod, to return the map plotting to its simplest and easiest form). This is pretty much the old TMO 'with training wheels', and plenty of fun/challenge for me.
TMO is one of the two 'mega mods' that alters a whole bunch of things and makes the game feel more realistic, and the RSRDC also improves this. However, you can still run TMO on Easy or Normal settings, which will let you use the Automatic TDC and such, or you can dial the difficulty up and do everything the hard way. |
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#3 |
Gefallen Engel U-666
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AllegedBlackman!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Navy Seal
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Alleged, I have to just repeat. I'd play the game stock or just Game Fixes Only Supermod at first. Don't worry about manual targeting. Don't worry about unlimited fuel/unlimited battery, turn 'em both on. What you need is enough playing time to get the basic game controls automatic, some basic approach and evasion stategy working and some shooting torpedoes without worrying too much if they're set right.
If you're not having fun ratchet back the difficulty until you're comfortable. Then add difficulty as you can handle it without terminal frustration. The fun meter is your guide. If you're not having fun change something. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Welcome aboard, AllegedBlackman! |
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#6 |
Chief of the Boat
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As already stated, start at an easy/comfortable level and up the difficulty level as you gain proficiency.
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Tags |
beginner, mod suggestions |
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