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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#29 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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![]() Quote:
![]() Starting from Manila in an S-Boat once, I missed the ship's movements, but managed to sink a couple of transports while they were anchored. Much fun! ![]() ![]() About the only way to check if RSRD is really loaded is to look at the 'Single Missions' screen when you first load the game. The missions are really listed differently from the OC. Lack of targets when playing should tell you that it is working too. RSRD uses actual Japanese (and others) records to trace ship's movements, so its pretty accurate. The OC (Original Campaign - No Mods) generates vessels fairly close to you, so you should have no problems IF your playing the OC. V-E-R-Y unrealistic. Its a B-I-G ocean, and no RADAR early in the war is a definite disadvantage. What you SEE ![]() You should also use at least 512X Time Warp to 'try' to avoid boredom. Although when a plane is spotted on Air Search RADAR, the Time Warp drops to 1X, you may not have time to avoid being bombed. Always keep At Least one finger on the 'C' key when surfaced during daylight, and Time Warping. FREE ADVICE: Try a new Campaign. Start Pre-War (That's in RSRD), Base Manila in an S-Boat! BTW, the Mark 10 Torpedoes are more reliable than the Mark 14s. Good Hunting! LtCdr Roger Dodger USCG(R)
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