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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Excellent mod!
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#17 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Tycho,
is it possible to have a default message in the textbox (via menu.txt) which can be replaced by your own message? This might offer a way to save the text. Regards, LGN1 |
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#18 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I think I have a solution to save the text: - Use Autohotkey to log your key strokes during game-play - Evaluate and process this log file with a script - Use, e.g., SH3Commander to add the text back into SH3 via *_menu.txt for a chosen save-game (if necessary change the text box parameters, too). For convenience this could be put into a single script. This should all be straight-forward, however, it would require quite some coding... Regards, LGN1 |
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#19 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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With a proper Autohotkey script one could type something like this:
#BE1742 1414 A 3000 GRT merchant spotted 174°## # meaning Start text ## meaning End text ?? So I could write and save a war diary many pages long with the help of an Autohotkey script and the KzS Notebook? Would it be possible to also have the script to save the text as a Word file?
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#20 | ||
Sonar Guy
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As for the script, it is too occupation for me. I continue to write log book on paper after patrol, I just want opportunity for quick notes in game.
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If you ride like lightning, you're gonna crash like thunder. |
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#21 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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Best solution would be to write to memory address. Look into CheatEngine and find the pointer to the text edit box and then put in the saved log string there. Do you guys have experience with reading and writing to memory locations of a running executable? |
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#22 | |
Sonar Guy
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The rest, I'll leave it in the hands of who has experience with what you are talking about.
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If you ride like lightning, you're gonna crash like thunder. |
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#23 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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However, your idea opens up the door to many other possibilities. If we can get a method to save the notes. Screenshots aren't ideal for everyone. We can expand this to other things like captain diaries and such. I know a bit about it but am occupied with my two jobs and I'm a fulltime student. I'd be willing to guide anyone who wants to take on this memory method. I know how you can learn it fast and help put it together. |
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#24 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Tycho & Areo16,
I agree my solution would not be the ideal solution, however, it would work (at least for my style of playing because I always play only one career during a gaming session/loading). Anyway, I don't have time and I'm too lazy to write the script. The same applies to implementing anything involving writing to memory... @Tycho: Concerning your remark about the font: Do you mean to make a new font for the notepad at the radio screen so that if you press the letter of the encrypted message you see the decrypted letter on the notepad? That's a very nice idea and would speed up the process of decryption quite a bit (but avoiding your nice enigma machine ![]() Regards, LGN1 |
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#25 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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How about the other problem of one line text edits? Now you have to click on the next line to type on the next line. Is there anywhere in the game that has a multi-line text edit area? Not just a one line text edit line. If exists, we could use that menu item id. |
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#26 | |
Sonar Guy
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It is possible to edit on every line. But the cursor is not visible after first line, and this makes the editings more tricky. And the impossibility to go for new line, when you want, makes the multi-line edit box even more tricky for use.
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If you ride like lightning, you're gonna crash like thunder. |
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#27 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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Not seeing cursor makes it difficult but not impossible. Finding cursor location can be done by deleting or adding one character. If you click on the second line on the right side of the text and it has text on the second line, wont the cursor go to the end of the text? Even though it is invisible. Last edited by areo16; 09-26-15 at 04:24 PM. |
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#28 | |
Difficulties Numbing
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#29 | ||
Sonar Guy
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The same, there has only the one edit box in the game and it is Type=1035.
Make it bigger and give it more TextMaxLen=xxxx, and you will have multi-line edit box. Quote:
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One click with the mouse over - opens edit box. Second click with the mouse - closes edit box. But, works with Home, End and Arrow keys.
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If you ride like lightning, you're gonna crash like thunder. |
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#30 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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