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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Apr 2010
Posts: 15
Downloads: 63
Uploads: 1
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Ok, so I think this case can be closed now.
The reason why I couldn't get accurate shooting bearings with either the AoB finder and the MaGui tables was a combination of parallax correction and incorrect distance measurements (therefore incorrect speed estimations). I was about to go crazy because the MaGui table values still didn't work at ranges of 1000-1500 meters even with the correct speed estimations, but it seems this is caused by the parallax correction you mentioned. That's why my custom "x" values worked, they compensated for the parallax correction error in a way, and the wrong speed estimation compensated for my custom "x" values being wrong (all of this without knowing it, XD). I've found that the MaGUi table values can also be used at ranges between 1000-1500 meters, but a degree must be subtracted from them to compensate for the parallax correction (I'll need further tests to confirm this, but so far it has worked very well). As I said yesterday, I realized that the map scales are there for a reason! ![]() It's very easy to measure distances just by counting the number of squares traveled by the target in a given amount of time. I just need to check the scale of the map in a given zoom level and then I'll now how many meters does each square represent. I have the readme for the Malloy tool, but I don't find the MooseMeasure folder... I'll see if I can find the files somewhere. Thanks for your assistance Markman94, without your input I doubt I would've solved this puzzle. Now I guess I'll need to make a new video, correcting all the mistakes I made. Btw, I want to ask a couple of things: 1- In the video that you linked, I saw that the Bismark had a very nice damage model. What visual and damage model mods are you using? 2- Do you know where can I find the files for the Malloy tool? I'll look in the downloads section, see if it's there. Thanks a bunch! Last edited by GOREUNCLE; 09-21-15 at 06:53 AM. |
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#2 | |
Hellas
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the Malloy ruler is allready build in the files of MaGui (see the ruler how big it looks ingame). Once you understand how it works ,you will be able to take very accurate distance measurements. about your questions: 1. it is just a texture image from a mod here: http://www.subsim.com/radioroom/down...do=file&id=962 2.Plissken's storage place is the best to look at when you are aftering for mod(s). as i said, the Malloy Ruler is allready in the game so you don't have to install anything. download the mod from Plissken's place just for its documents folder (Malloy had put in there some explaining pics)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 |
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![]() Join Date: Apr 2010
Posts: 15
Downloads: 63
Uploads: 1
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Thanks for the link mate!
I'm having a problem, though. I can't extract the file, both winrar and 7zip give me an error... |
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#4 |
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![]() Join Date: Apr 2010
Posts: 15
Downloads: 63
Uploads: 1
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I'm sorry to say that it gives me the same error as yesterday "unexpected end of data". Can you upload the file somewhere else? Perhaps there's a problem when downloading files from the location you are linking...
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