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#1 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
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#2 | |
Gefallen Engel U-666
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Well in several of the games from AoD, SH II and SH V the top speed is reduced when awash which would create more resistance; whether the AI fuel consumption is programmed to reflect this 'added drag' is unknown to me. Found this reference to 'decks awash'
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Watch
![]() Join Date: Aug 2015
Location: Adelaide, SA, Australia
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Thanx for the feedback all. Aktungbby that is very useful info and interesting read, good to know. As for the extra fuel consumption: Just get your Nav officer to do a max travel distance report whilst surfaced and then again at decks awash at same speed of course and you will notice a reduction of around 1000k give or take (depending on which boat/current speed etc.) at decks awash.
![]() what Ive gathered so far about DECKS AWASH pros: smaller target, quicker submersion, ? stealth cons: slight speed reduction, greater fuel consumption, reduced accuracy for deckguns if at all possible (I usually surface the boat for use of deckguns) Here I guess a poll would be helpful those for and those against travelling enemy waters at decks awash as opposed to just surface cruising.... Or maybe just THOSE WHO DO ![]() ![]()
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#4 | |
Ace of the Deep
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#5 |
Captain
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Using decks awash is only for approaching and attacking a convoy or single, perhaps armed, ship. It is not used for just patrolling around looking for targets. The amount of fuel lost is minimal.
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#6 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
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I'm not sure how useful 'decks awash' would be for the game environment, but in the novel "das boot" the captain uses it to conceal his approach into Vigo, Spain. The idea was described as extra camouflage to disguise the U-boat profile against the dark coastline. Always remember your background, the old rule! But does the game make the distinction? Not everyone's eyesight is the same, it may be easier or harder to fool some people. Does the game consider such a factor in its program? I would think, unlikely, but if it did, then my respect for the programmers would go up considerably.
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#7 | |
Watch
![]() Join Date: Aug 2015
Location: Adelaide, SA, Australia
Posts: 18
Downloads: 35
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