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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,074
Downloads: 0
Uploads: 0
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Bought it last week on sale, and it's not bad, although I gotta say, i liked the cyborg system from Syndicate better than the bodysnatching. Which is not to say that it's worse, it's just different and takes some getting used to. This is more along the lines of Ghost in the Shell + Commandos with RPG elements. Still haven't figured out how the experience points are earned, I always get skill points seemingly out of the blue.
Last mission I tried was sneaking into the training compound on that wild goose chase to get that travelpass. And maybe some weapons to research. |
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#2 |
Stowaway
Posts: n/a
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Abducting people to force them to become agents fpr you is great, remember the Syndicate (1993) intro? ![]() The problem is the silly cloning thing. Apparently, it even clones the in-build augmentations of the clones...meh. Design overlook or lazyness, I think. The devs work hard though. This is a 5-man team, they do their best for sure. Also, the last patch was great, it responded to some issues players reported, and they instantly reacted (optional iron man mode, optional 3x weapon damage, ...) I'm positive this game will have a bright future, even though the community will stay small for sure. Once modding is in, I'm ok, cause if there's a problem, I can adjust it myself. #inb4trenchcoats! ![]() ![]() |
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