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#1 | |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
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![]() Quote:
To ping, as you said, you first need to select a target. You can tell your sonarman to follow the closest contact, then tell him to get the range
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#2 |
Sailor man
![]() Join Date: Aug 2015
Posts: 49
Downloads: 52
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Thanks for the quick replies guys! I did watch RR's "Dick O'Kane Sonar attack" video a couple times and made some attempts before posting. The problem was that the video shows range info available at 9000+ yards. I kept getting no ping return and "no target selected". So I increased time and when I finally did get a sonar range it was around 1100 yards. It just wasn't enough time to take the shot. I decided to back off the time acceleration, leaving it "1". I now get sonar range info just below 4400 yards. Still close, but certainly workable now. I don't know if this difference in range from the video is due to the bad weather topside, multiple contacts, an earlier model boat, or maybe a mod.
In any case my first attack with sonar range at around 4000 yds allowed me to setup and score two hits, one dud, and one miss. So to RR, your method works great, there are just some differences in distances and time available for the shoot. |
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#3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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I ran into a similar situation. I know the active sonar should work and I would ping like mad on a single merchant and even at 400 yards I never got a reply on range. It was weird. I knew it was there , it was clear skies and yet I could never get an echo on the closer vessel.
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