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Old 09-04-15, 10:40 PM   #1
TorpX
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Your list looks pretty comprehensive, but I'll add a couple items.

14. A spherical model for the earth, and a realistic horizon. Meaning that the shortest distance between two points is the great circle route, arctic regions are not 'stretched', and lines of sight are limited by the curvature of the earth's surface.

15. Realistic errors in firing solutions. (This is implied in 13, but I think merits it's own statement.) Range estimation, track estimation, plotting errors, and related factors preclude having the error-free, 'God's eye view', that we get in SH games, for example.

But, will we ever see all, or even most of these things?
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Old 09-05-15, 05:29 AM   #2
sturmer
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no 16 (maybe) : having the ability to choose surface ships or subs.
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Old 09-05-15, 06:55 AM   #3
Platapus
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And we want this to run on a laptop and cost about $50.00?

The terms "realistic" "world" combined with "detailed" "crew" and "detailed" "simulation" and the rest of the stuff all comes with cost.

Computational cost, programming cost, cost in difficulty of use.

The problem is that traditionally naval games, and sub games specifically have been single player games. The player starts the game/simulator and makes a certain level of decisions, hopefully with the objective of entertainment. But realistic and single player do not go together. There is a reason why "real world" commanders have large crews.. because there is no way one person can do it all... but in a computer game, most io the time one person (the player) has to do it all.

So there has to be compromises between two extremes

1. Either dumb down the simulation to the point that only the major (how that is defined) events are present at a level that a game player can handle

2. Get the computer to handle all the mundane tasks which further isolates the player and makes the simulator predictable aka unrealistic.

Programming such a game/simulator is always a delicate balance. How much of one and how much of the other tempered with all of the costs.

No one can play a truly realistic naval simulator by themselves and few would want to play a simulator in which the computer does everything.

So this is a great list. I would also add one more thing: an intimate date with Sandra Bullock since we are making an unreasonable list of stuff we ain't never gonna get.
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Old 09-05-15, 07:43 AM   #4
Julhelm
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So far we have 15 points and not one of them is 'it has to be fun'.
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Old 09-05-15, 06:10 PM   #5
Highbury
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Quote:
Originally Posted by Julhelm View Post
So far we have 15 points and not one of them is 'it has to be fun'.
For alot of us here, having all those points in one package would make it fun
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