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06-17-15, 12:50 AM | #166 | |
Navy Dude
Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
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Quote:
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06-17-15, 01:01 AM | #167 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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No, that's not it. |
06-17-15, 10:30 AM | #168 | ||
Pacific Aces Dev Team
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Quote:
Quote:
You can compare the RFB menu-ini with the stock one to see where it was added.
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One day I will return to sea ... |
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06-17-15, 01:39 PM | #169 | ||
Pacific Thunder
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Quote:
\Data\Submarine\NSS_Narwhal\NSS_Narwhal.upc [UserPlayerUnit 1.Compartment 6] <----- need to insert and change numbers for 7, 8, etc CompartmentType= 2 StatusActive= No ID= GatoCrewBerthing <----------------------------- points to valid ID NameDisplayable= Crew Quarters Type=NULL FunctionalType= SensorsRoom MechanicalCoef= 0 ;0..1 ElectricsCoef= 0 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=0 CrewMembersSlots= 10 <------------------------------- 10 boxes EffciencyDenominator=5 EffciencyDenominatorBS=5 Hitpoints=200 CrewExposure=0.075 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= -1 DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0 ------- Toward bottom: [UserPlayerUnit 1.FunctionalSubsystem 38] <----- may need to change number ID= CrewBerthing NameDisplayable= Crew Quarters FunctionalType= CrewMembersGrouping IDLinkFunctionalSubsystemSlots= CrewMemberSlot_BerthingC1, 0,CrewMemberSlot_BerthingC2, 0,CrewMemberSlot_BerthingC3, 0,CrewMemberSlot_BerthingC4, 0,CrewMemberSlot_BerthingC5, 0,CrewMemberSlot_BerthingC6, 0,CrewMemberSlot_BerthingC7, 0,CrewMemberSlot_BerthingC8, 0,CrewMemberSlot_BerthingC9, 0,CrewMemberSlot_BerthingC10, 0 ----------- \Data\Submarine\NSS_Narwhal\NSS_Narwhal.upc It adds a Crew Berthing section which serves no purpose as in RFB, but does provide extra space for sorting crew and a convenient place to put deceased crewmen until reaching Port if something terrible happens while on patrol. (Their loved ones will appreciate it too) Unlike Damage Control there is no Leader. ------ Maybe there can't be more than 12? S-42 has 12, with 3 leaders and 9 crew. Gato has - 0 leaders and 12 crew. May need to experiment. If this is not what you want/need, I'll delete it so it doesn't clog this topic. |
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06-17-15, 11:18 PM | #170 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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Quote:
I hadn't thought to try this. Sometime I'll give it a go. Quote:
Yes, that is the part I forgot. |
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08-22-15, 10:24 PM | #171 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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There have been comments recently to the effect that ISP, and other physics mods are harmful to convoy integrity. I decided to test this notion, and see if there is anything to be learned. |
08-24-15, 01:15 AM | #172 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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More Tests
Test #3 |
08-24-15, 11:11 AM | #173 |
Best Admiral in the USN
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Would it be possible to release a version of this without the changed weather effects? It's a good mod but I'm getting a bit tired of my sub plodding along at only 4 knots at flank during a storm.
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08-24-15, 01:22 PM | #174 | |
Navy Seal
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Quote:
I'll get back to my TMO game and try yours out next. Good show!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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08-24-15, 10:29 PM | #175 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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Quote:
Easily accomplished! Quote:
Thank-you.
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08-24-15, 10:57 PM | #176 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
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Seems a pretty rudimentary system - the formation geometry is based on the lead ship, and changes immediately when that ship turns. Thus, ina longer formation, the lead ship's turn to the left means the column now stretches off the right.
I remember a similar pattern from Destroyer Command; I would often take my squadron through a series of formations (column, echelon, column/abreast) to keep the individual ships in the position I wanted while turning. I guess the devs never saw a reason to mess with it.
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
08-25-15, 12:39 PM | #177 |
Best Admiral in the USN
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08-25-15, 06:13 PM | #178 |
Officer
Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
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This looks like the Hook and Ladder Firetruck turn. The guy steering the rear wheels has to turn opposite of the front to end up in the same lane. While none of the ships are connected, the principle looks the same.
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08-25-15, 09:53 PM | #179 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Yeah, makes sense. Quote:
Ah, that's an interesting comparison. |
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09-01-15, 01:31 PM | #180 |
Watch
Join Date: Aug 2007
Location: Sussex Coast, U.K.
Posts: 21
Downloads: 65
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"Battery Expert" sleeping on duty?
Hi Torpex, and thanks for your great mod.
I hope I'm not asking a dumb question, but after a prolonged period of running submerged and returning to the surface, I went to move the "battery expert" to an other compartment while the battery recharged (as per instructions), only to find him apparently sleeping (little z's above his icon) while the rest of his watch were still active. Is this usual and does he still need to be moved, our should I have him keelhauled for slacking off??? |
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