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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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And I've been playing mods without a nomograph lately! When I loaded up TMO 1.8 beta, there was my old pal the nomograph again. It's great to have a refresher course on just how useful it is. Thanks Frederf!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Rosengarten. Center
Join Date: May 2003
Location: The Netherlands
Posts: 89
Downloads: 225
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I have a question for the excelent vector analysis attack: If for instance the speed of the ship is 5 knots, I draw a line of 5 miles, from where I start the attack. Is it possible to attack let say from a distance of 2 or 3 miles?
If I would plot the attack from 2.5 miles, doe I need to cut any other lines? like torp speed, and the 500 yards line for the lead angle? cheers |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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Distortion The values for the lines are 100 yards for each knot of torpedo and target speed. Ex. Mk 14 high speed is 46 knots, your course line would therefore be 4,600 yards long. Target speed of 5 kn. = 500 yard speed line.
You can shoot anywhere along the course line more than 500 yards (arming distance) but not beyond it, the torp won't travel more than 4,600 yards on high speed. Spectator explains it much better than I can in post #55 in this thread. He uses an approach angle of 90° but it works at any angle, I always use something like 60°. Vector analysis is a firing solution method so you must be in range of the torpedos for it to work, Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#5 | |
Rosengarten. Center
Join Date: May 2003
Location: The Netherlands
Posts: 89
Downloads: 225
Uploads: 0
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![]() Quote:
![]() What I did was a run to the end of the 1hour speed line/course of the target, but sometimes I didnt have the time to do plotting. Thanks m8 |
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#6 |
Navy Seal
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Yes, it's really easy to forget that all we're doing is drawing a scale model of the firing solution and start to confuse 4400 yards on the graphic solution with an actual 4600 yards distance required to make the shot.
Keep practicing and it all becomes automatic. But when you're first learning it's easy to become confused about all the details. Keep up the good work! ![]() Hitman, the fact that the Germans did it could have lent a halo effect to the assumption in American sub movies that Americans did it too. The Germans had some important advantages. First the Atlantic was crawling with hundreds of pretty identical cookie-cutter Liberty boats. Once you learned the RPM/speed curve for one you had the keys to the city. Also the open nature of American and British societies, where information valuable to enemy combatants easily enters public knowledge, made information on our merchant shipping much more accessible than the relatively closed society of Japan.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 | ||
Pacific Aces Dev Team
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![]() As far as I have seen, boy have you guys been able to capitalize on any new idea that someone has pointed out! The cold war american sonars were simply the best, despite germans having lead the way to that rpm count, and I always like to remember the memorable sentence from Jules Verne in his novel "A Journey to the Moon", where he said "What an american can imagine, another one can do it" ![]() In any case, I wanted also to pay another tribute to the John P. Cromwell attack method (45º AOB shots) with something I recently readed: The very same U-Boot Commander's Handbook says: Quote:
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One day I will return to sea ... |
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#8 |
Navy Seal
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Amazing find! Yes, the John P Cromwell is a finicky beast too! If you're firing torpedoes in the daytime, you'd better be using electric eels. Especially if you're launching them with a longitudinal spread, all in the same line, all the target has to do is turn into the line of fire and watch them all miss.
But with electric torpedoes, the game changes entirely in your favor. The effective speed of the torpedo is greater because the closing speed with the target gets a healthy assist from 70% the target's own speed plus the speed of the torpedo. With a 31 knot Mark 18 and a 20 knot target, that's a healthy 45 knot closing speed! With no wake! This is calculated from the standard 45º attack. Also those nasty warships have a habit of detecting you just before you unleash the Dick O'Kane shot. Then the whole plan goes to worms, you try to get a quick down the throat shot, which just puts you at death's door when you miss... It can be very bad for your disposition. ![]() Yes you hit on a great point. The John P Cromwell is for warships! And we're not doing anything new. Those WWII sailors were pretty sharp! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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