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Old 08-18-15, 05:48 PM   #10
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
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Quote:
Originally Posted by gap View Post
Thats a veritable puzzle, but I am confident that the issue is caused by something so obvious that we don't see it. After all you had not problem making your lifeboats collisionable
That is true. And that is what annoys me the most! I'm not sure whether it is a problem with the original gr2 i'm using as a base or is it the way i'm importing/arranging bones/assigning things.
For example, i learnt that it doesn't really matter how to name the collision bone/mesh...
Well, once I finally settle down and actually hook up my computer properly i'll start working on all this things again.
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