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Old 08-18-15, 05:00 PM   #16
Tigershark624
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Is there a minimum depth setting for depth charges in SH3? I believe in RL there was a minimum depth of 50 meters, but I'm not sure that's correct and the information is not readily at hand. If not at periscope depth, would 25 meters be safe from ramming and depth charges?
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Old 08-19-15, 08:13 PM   #17
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I think this is a bad idea for a few reasons. First of all, depth charges that explode below the ship cause more damage than those that explode above. Second, depth charges below the ship can literally blow the ship up and out of the water.
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Old 08-20-15, 12:22 PM   #18
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That is exactly correct. Add to that that sometimes the allies drop the charges in a pattern that catches the U-boat both above and below, causing a pressure wave that crushes the hull like a beer can. Nasty.
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Old 08-20-15, 02:01 PM   #19
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I believe I'm in the minority here, but I only dive deep if I'm damaged, feeling anti-social, out of/loading eels or in a situation that I know is untenable. This will sound crazy, but I like to attract DD's by letting them see me on the surface. Once they start steaming toward me, I go to periscope depth and take them on, bow to bow. I line up a bow shot, somewhere around 1.2 clicks. It really is a long shot and has less than 50% success. But it's usually far enough out that the DD won't be zig-zagging yet. While I'm waiting for the long shot to play out, I start getting the next eel ready for a close shot, around 600-500m. They're zig-zagging by then, so it can be a challenge to land a good shot, but my success rate is fairly high. If I miss or get a dud (f'ing duds!) I'm now into a dogfight.

The dogfight is where I do my best work. Keep your enemies close and all that. If the 600-500m shot didn't work, flank, periscope down, dive and hard to port/starboard. Guaranteed this move will rattle some dishes! Once I'm about 45° from my original course, I blow ballast to stop my descent. This takes careful timing, because I want to end up near periscope depth again and not on the surface. As soon as I can, I pop the periscope up and get a fix on the DD for a stern shot. Chances of getting a 90° shot are low, so you really have to know your eels. This is another instance where a dud can be a real lunchbox let down. If the stern shot misses, then we dance.

I should add, I only draw them in if I can't get a good line on them from my position or I can't catch up to them.
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Old 08-20-15, 03:18 PM   #20
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Quote:
Originally Posted by 20000 Leagues View Post
I believe I'm in the minority here, but I only dive deep if I'm damaged, feeling anti-social, out of/loading eels or in a situation that I know is untenable. This will sound crazy, but I like to attract DD's by letting them see me on the surface. Once they start steaming toward me, I go to periscope depth and take them on, bow to bow. I line up a bow shot, somewhere around 1.2 clicks. It really is a long shot and has less than 50% success. But it's usually far enough out that the DD won't be zig-zagging yet. While I'm waiting for the long shot to play out, I start getting the next eel ready for a close shot, around 600-500m. They're zig-zagging by then, so it can be a challenge to land a good shot, but my success rate is fairly high. If I miss or get a dud (f'ing duds!) I'm now into a dogfight.

The dogfight is where I do my best work. Keep your enemies close and all that. If the 600-500m shot didn't work, flank, periscope down, dive and hard to port/starboard. Guaranteed this move will rattle some dishes! Once I'm about 45° from my original course, I blow ballast to stop my descent. This takes careful timing, because I want to end up near periscope depth again and not on the surface. As soon as I can, I pop the periscope up and get a fix on the DD for a stern shot. Chances of getting a 90° shot are low, so you really have to know your eels. This is another instance where a dud can be a real lunchbox let down. If the stern shot misses, then we dance.

I should add, I only draw them in if I can't get a good line on them from my position or I can't catch up to them.
Very, very daring. I like that
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Old 08-20-15, 08:52 PM   #21
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I just don't get why you would waste 2 eels on something with so few tons.
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Old 08-20-15, 10:21 PM   #22
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Quote:
Originally Posted by Zosimus View Post
I just don't get why you would waste 2 eels on something with so few tons.
Sometimes for the challenge, mostly to get them out of the way so I can feast on the convoy.
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Old 08-26-15, 11:52 PM   #23
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Never unless there are 3 or more doing the circle of death dance around my boot.

Never advertise our position but keep at least one electric eel each direction for protection. Escorts rarely survive the 1st eel fired inside 600 yds.
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Old 12-23-19, 11:49 AM   #24
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Default hiding from ASDIC near the surface

The manual states


Another way to avoid detection would be to “use the vertical.” Move on the surface – the waves create distortions that prohibit the proper travel of ASDIC waves.

Earlier in this thread, UKonig wrote:
Sonar doesn't work well near the surface in bad weather and stormy seas, and the motion of the ocean is what's known as "surface clutter".

I believe elsewhere in the forum it was stated that ASDIC projects a beam (of increasing thickness as it travels, I imagine) at an angle of 10 degrees down (from the surface I assume).


Question: does anybody know if this is modelled in SH3? Did the manual mean to state "move just below the surface" ? And how close can a sub get before the top of the beam touches the bottom of the sub?


I look forward to feedback.
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Old 12-23-19, 12:54 PM   #25
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This may explain some things :

https://www.subsim.com/radioroom/sho...d.php?t=104377

Good hunting

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Old 12-24-19, 10:23 AM   #26
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Diving deep (I've never gone past 180 though) and turning 180 degrees from the convoys course always works great for me, regardless of the year.

Even better, don't get a position where your submerged and caught by escorts anyway. <g>

Beating the escorts in SH3 isn't that hard; they're not very good in any mod if one uses realistic tactics/survival mindset.
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Old 12-24-19, 11:49 AM   #27
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A Warm Welcome To The Subsim Community & Wishing You A Merry Christmas > CaptainP
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

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