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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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Now if you're coming up with a specific way to game RSRDC then, since I haven't looked at the campaign files, you might have a way. But I choose not to game the system and not to analyze the campaign files to get dates of departure, exact route and timing. The real sub skippers didn't have that information and I consider that if we use historical information to game the game we've broken the simulation irretrevably ourselves.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 | |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
Uploads: 0
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![]() Quote:
It seems that a formula will be forthcoming to calculate a minimum average speed "x" to patrol a chokepoint of width "y," variable of course on the range of your sensors. Another formula could tell you your miss percentage based upon how far below "x" you go (if, as TorpX posited, "x" is impossible or overly inefficient). Since RSRDC includes the variable waypoints, your detection chance is probably improved since ships will generally not be sailing in a direct line from origin to destination - thus it will take them longer to transit your patrolled box
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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Tags |
math, operations, searching |
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