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Old 08-12-15, 07:54 PM   #12
CaptainMurphy
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Join Date: Jul 2015
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This game is focused around the battle itself, so the chase part will be pretty minimal unless someone is trying to run away from you in one of the battles. In single player mode you will be able to choose your ship and the ship(s) of enemies and allies, your location, weather, etc and pick what type of engagement it is (mission type). For multiplayer it will be similar except you will set the number of players and the maximum/minimum class of ship instead of getting to pick the exact ones. Some battles will follow historical settings with pre-determined ships that players can use rather than bringing their own. So if you want to find out how you would do as the Captain of the HMS Surprise against the Acheron, or as Lord Nelson in the Battle of Trafalgar then this would be what you want. If you are looking for a more first person type game that is more about the entire long haul then look into Hearts of Oak.

We are aiming to make the battle dynamics fluid so that players can set their own levels of realism to reflect their play when hosting games or as single player. You will be able to slow down the reaction of the ship to physics but I can guarantee you that realistic values are really, really slow. We have a current balance that we call 'cinematic reality' that helps to keep the players from being bored from slow turns and acceleration but does not have an arcade feel.
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age of sail, multiplayer, naval combat, ship battles


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