SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > COLD WATERS > Atlantic Fleet / Pacific Fleet
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-12-15, 02:42 PM   #2
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
Default

Most of the issues you have stem from the fact that since Pacific Fleet was and is a popular game, we didn't want to change the basic game too much. And there's just so much you can add to the turnbased format before the turns start taking forever. Had we allowed firing of all batteries in each turn the battles would probably have taken twice as long. And the bigger ones already take up to an hour to complete.

The ships all have radar because we decided to model them according to their late war refits (1942-43). Mainly because they just look better that way. Searchlights were left out for technical reasons.

The distances are scaled down because at realistic distances, the salvos would take up to a minute to arrive on target. In a realtime game this is not an issue but in a turnbased setting it would make combat so slow as to be unplayable.

Perhaps the smoke is too effective, but then again it has to be because in a turnbased setting you can take all the time in the world to aim a perfect shot at a target with no regard for lead angle. A more traditional game would have just used dicerolls with a negative modifier for smoke and the rest would be up to chance. However in this game you can can use the map to figure out the range so in fact you don't lose the range plot.

If you look at the tactical map after a battle the plot tends to look a lot like the real thing from WW2 in terms of movement. To me that suggests the game does pretty good at depicting reality.

I think if you're going in expecting Silent Hunter or Steel Beasts you are going to be disappointed because the game is more like an old-school 1/1250 miniatures game but with realistic ballistics and awesome explosions and a dynamic campaign engine.
Julhelm is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.