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Old 08-10-15, 09:49 AM   #1
Rockin Robbins
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Originally Posted by ColonelSandersLite View Post
As to practical uses for the AA guns:
It's not really modeled in the game, but I could definitely see an argument for using them in addition to the deck gun if you find yourself in a surface firefight. Not so much for the purpose of sinking the enemy ship, but to suppress any guns on the ship. Whether we're talking a deck gun or guys with rifles, a 20mm would be extremely effective in this role. I could also see keeping them trained on any lifeboats after a torpedo attack as insurance and for intimidation value. Also yes, for sinking smaller vessels. Probably anything tugboat sized or smaller. Just examples of course, I could think of more.
In TMO I once got in a running gun battle with a bunch of merchies (dangerous enough on their own) and a subchaser with a top speed of 10 knots. In the course of events my main deck gun had been damaged and I needed the sub chaser gone so I played jack-in-the-box with my 40mm BOFORS. I'd surface decks awash, pop off a dozen rounds and submerge, then zip to a new location to repeat. Took me over an hour but he finally went down. I don't recommend the practice!

In my guidebook there's one rule for aircraft: never let yourself be seen by one. They love to talk their buddies in for the party and you are the cake.
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Old 08-10-15, 11:59 AM   #2
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NNN

Last edited by jorgegonzalito; 08-11-15 at 02:34 AM.
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Old 08-10-15, 05:21 PM   #3
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It's worth noting that standard doctrine for Lifeguarding held that Subs should stay on the surface "As much as possible.", but that they would dive should Japanese planes appear. IIRC, no American subs were lost performing Lifeguard duty, but several Purple Hearts were awarded for unsuccessful air attacks. One thing the game doesn't simulate is Submarine Combat Air Patrols, when American aircraft worked in concert with Submarines to both protect them, and rescue aviators. It's hard to understand what you're saying, but the AA guns do work, just go into the Gun test mission and set them up. You can use this mission to work on the right sequence to get them into action, but as long as you have a competent shooter, battle stations activated, or you could just activate the AA guns, are surfaced with ammo, and whichever AA setting you want, say engage targets under 1,000 or engage closing targets, it should work. That being said the only real time you should be firing your AA guns is when you're frantically crash diving to try and avoid bombardment. The AA guns are not a trap set out by Ubisoft to kill your sub, that would be bad business, but reflect instead that it's usually better to run from air attacks rather than try and fight it out.
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Old 08-10-15, 07:06 PM   #4
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NNN

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Old 08-10-15, 09:05 PM   #5
Rockin Robbins
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Okay let's go through the mechanics of operating the AA gun.
  1. Surface the boat
  2. Go to the crew management screen and move men to the gun if necessary.
  3. Press the AA gun button on your command bar, then press the "man AA gun" button
  4. Press the "fire at nearest target" button.
  5. Enjoy the fireworks.
You can also man and shoot the gun yourself if you want.
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Old 08-11-15, 07:52 PM   #6
Rockin Robbins
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I guess something must have got to Jorge. Wonder if NNN has some kind of meaning? I hate to disagree with him, but I'm out on my first cruise in two years, chocking up some experience and have 45,000 tons so far with four torpedoes left. I don't know if I'll get tight on fuel before I use 'em but I've evaded over a hundred planes, two warships and sunk lots of merchies. This is a great game.
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Old 08-11-15, 08:13 PM   #7
Torplexed
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Quote:
Originally Posted by Rockin Robbins View Post
I guess something must have got to Jorge. Wonder if NNN has some kind of meaning?
Good question. All I can guess is...

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