SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > General > Sub & Naval Discussions: World Naval News, Books, & Films
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-05-15, 11:41 PM   #17
Wildcat
Engineer
 
Join Date: Jan 2002
Posts: 215
Downloads: 69
Uploads: 0
Default

I don't think ultra-maneuverability is that important a feature.

A reasonable amount of maneuverability is enough.

We're talking about a platform with an extremely sophisticated radar system which will also be backed up with link and contact data from AWACS radar aircraft, among other sensor info.

When you're taking your shots 20-30 miles away with an active radar missile, you can turn away to get some distance before the other guy's even in range to fire his missiles, if he even gets a lock on you in the first place (Stealth).

And ignoring all that, it only takes a split second of yanking the nose to get an IR missile shot off, and after that the bad guy's usually going to have to break off to evade, or he'll be hit.

Look at the examples of dogfighting in a sim/game like Flaming Cliffs (Lomac). Fights with missiles rarely devolve into scissors battles, it's usually finished in 1 or 2 reversals or even at the break, if it even gets that close. Probably more than 70% of all the fights are over at 20miles distance with a long range radar guided missile.
Wildcat is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.