SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-05-15, 05:33 PM   #9
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Either for balancing reasons or because the game isn't as deeply researched as I thought it is. Can't really comment on that yet.

I tried snipers last night in SP campaign mode, they struck me as completely useless, except for reconnaissance which might even justify the slot but... 60 rounds for 1 kill? Doesn't sound too much like sniping...
I see how they must not be overpowered, it could break things fast but making them useless doesn't strike me as a good idea.

What are your experiences with snipers?
  Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.