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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Stowaway
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Either for balancing reasons or because the game isn't as deeply researched as I thought it is. Can't really comment on that yet.
I tried snipers last night in SP campaign mode, they struck me as completely useless, except for reconnaissance which might even justify the slot but... 60 rounds for 1 kill? Doesn't sound too much like sniping... ![]() I see how they must not be overpowered, it could break things fast but making them useless doesn't strike me as a good idea. What are your experiences with snipers? |
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