SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-23-15, 02:07 PM | #331 |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
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I know it's been almost two years since anyone has posted in this thread, but I also want to give my thanks for this mod.
This is exactly what I was looking for. |
07-24-15, 05:50 PM | #332 |
Stowaway
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glad you like it.
sadly I just don't have time to update the mod like it deserves to be but maybe one day ..... |
07-26-15, 03:01 AM | #333 |
WAV
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
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Sorry if this has already been asked, but does this mod change any of the targeting (making it more difficult), or any of the map icons (i.e. circles, triangles and squares with tails), icon colors or the umark? Thanks!
Last edited by shegeek72; 07-26-15 at 03:31 AM. |
07-26-15, 09:52 AM | #334 | |
Stowaway
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I made this mod to try not to change the original game difficulty but I did make a few minor changes to correct things I felt were bugs like torpedos had damage radius increased "slightly" so they cause damage to ships in a dead on bow shot where in the stock game, if you had ten torpedos in a row hit dead on the bow, it wouldn't damage a destroyer at all because the bows have no damage zone to record damage. with this mod it does "some" damage every time but its such a minor increase I made sure its not changing other torpedo behavior or how many it takes to sink a ship. it also makes several changes for visuals like the u-mark is a different color to make it easier to see and it changed some water line colors and fixed lots of ships draft heights so there is a lot less of ships rolling over instead of sinking more realistic looking but sinking times are not changed. the read me shows the list of mods that went into it and what each one adds to the mod |
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07-26-15, 02:29 PM | #335 |
Navy Seal
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If you like, the addition of TMOPlot added on top of GFO gives you the TMO plotting system without changing any of Webster's gameplay settings.
Remember, Webster's aim was to have no influence on the developers' original vision of what the game was. He was only fixing egregious bugs. Of course that is a subjective judgment, and a modder is always punished for his compromises. Webster did very, very well.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-26-15, 07:14 PM | #336 |
A-ganger
Join Date: May 2009
Location: North Carolina
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Great mod, fixes a lot of the things I found annoying as well. I wish I could find a mod that fixes the US promotion screen for career.
Last edited by Ludwig van Hursh; 07-26-15 at 07:30 PM. |
07-26-15, 08:45 PM | #337 |
WAV
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 94
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Is the Free Camera and Scope Fix for v1.5 compatible with the GFO? I tried installing it using jsgme, but the zoom limitations remained.
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07-27-15, 07:35 AM | #338 | |
Stowaway
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as to the question, "almost" all mods work with GFO because I kept it close to stock, the one thing to keep in mind is when adding mods to it they might disable some features of GFO such as in this case it might disable smaller rain, larger torpedo splashes at distance, and of course my voom levels. I cant remember everything in it but any of these "side effects" wont effect the game. i suspect what might be happening is you might have the double folder issue where the mod is in another folder inside the one you put in jsgme, check the file pathway. |
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07-27-15, 09:01 PM | #339 |
WAV
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 94
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Ok, thanks for that. When you said GFO is compatable with Real Environments #1 did you mean Real environments by Kriller2 and W_clear?
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07-28-15, 10:11 AM | #340 | |
Stowaway
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load GFO, then Real Environments #1, then the Webster's GFO_Patch_for_Real_Env_#1 there is also a patch to add if you want to use RSRDC v401 with GFO and since its a little of an outdated version of RSRDC I included a link to download that mod as well if you decide to use both of these mods with GFO, the patches do not effect each others files, so everything works together nicely. |
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07-28-15, 11:04 AM | #341 |
Navy Seal
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Your link to RSRDC v401 is broken because GameFront is broken. They are completely undependable and will delete your uploaded stuff without notice. I have completely quit using the as of about five years ago.
Sure would like to get a copy of RSRDC v401 because in his last issuance, Lurker decided to really stick it to us and gave the Japanese radar eyes. He said he did an environmental mod and loaded it with gameplay mods which were unannounced and detrimental, as they changed aspects of the game carefully tuned by you, Ducimus and the RFB team. Historically, I don't believe Superman ever worked for the Japanese in WWII and they did not clone him and put one of his clones on every ship in the Pacific. v401 should fix that problem. If not, I can do without RSRDC.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-28-15, 12:37 PM | #342 | |
Stowaway
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they deleted more then half of my mods there so I just deleted the mod download links to there. they flag and delete things fast if no one downloads it in a while. I should have it in my files somewhere. I will try to upload it here if I can find it I found RSRDC v400, I assume that's it and the patch makes it v401, is that the right one? Last edited by Webster; 07-28-15 at 12:54 PM. |
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07-28-15, 12:44 PM | #343 |
Frogman
Join Date: Apr 2005
Location: Kent, UK
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Just found these links for RSRDC, including v401 and patch.
http://www.gamefront.com/files/listi...or_Mods/RSRDC/ |
07-28-15, 01:38 PM | #344 | |
Stowaway
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07-28-15, 01:40 PM | #345 | |
Stowaway
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if you need RSRDC its now here: http://www.subsim.com/radioroom/down...o=file&id=4738 |
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