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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Best Admiral in the USN
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Godd!#@ed planes! Was heading back to the US coast when I got caught by a mosquito on the surface at night. I was reloading external torps as earlier that day I had sunk a British cruiser that was unescorted and waited til night to reload. Took a bomb just behind the conning tower but luckily didn't lose anyone. However sub was a wreck and I hightailed it back to port at full. Crew is shaken by the attack but moral is starting to improve again.
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#17 |
Watch
![]() Join Date: May 2014
Location: drunk at the whorehouse
Posts: 19
Downloads: 189
Uploads: 0
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Damn lucky there were no deaths!
good luck on the return |
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#18 |
Best Admiral in the USN
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#19 |
Best Admiral in the USN
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Took a little break to play some SH4(gotta love YouTube to MP3 converters and being able to blast Paradise City over the gramophone while sinking the Yamato) and came back yesterday. So far my current count of dodged planes is 15 and I haven't even gotten past the British Isles. Also the British are starting to raid the ports now and Bergen got bombed at the beginning of the patrol.
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#20 |
Best Admiral in the USN
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So came back to this to continue testing my mod.(just makes all subs renown free in case your're wondering) After the bombing of Bergen I mentioned in the last post I took the long way out though the Denmark Strait and encounter no planes during the trip! Don't know if we got lucky or not by my crew are happy about that. Heading to Cuba just like last time we took a little trip into the Gulf of St. Lawrence and got a hit on an Free French(France hasn't respawned yet) ore carrier that had no guns! I got to use my guns for what'll likely be the last time I ever use it since it was night. Then while exiting the gulf a solo destroyer blundered across us.
Talking to my crew if we should try to go for it or not we decided that something must be done to stop the menace that it poses and we decided to risk an attack. Staying at the extreme edge of the range of our electric torps and all crew prepared to throttle up the sub to emergency speed and dive deep we launched a single torp. 4 minutes later not only a hit but the destroyer split in half! Much cheering and rejoicing as we surface the sub and try to get the hell out of dodge. 5 minutes later a plane tries to attack us but we dive and spend the rest of the day underwater. Wonder if the snorkel we captured from the Dutch might come of use soon for us? |
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#21 | ||
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#22 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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Just a scratch... we'll be fiiiiiine....!
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Because I'm the captain, that's why! |
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#23 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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I have survived to the end of the war a few times, but not with a 39-45 career. I always used SH3 Commander's randomized retirement option to add uncertainty, and also limit my careers to more historically realistic tonnage. There were a few of my own "house rules" I used to achieve these smaller, yet more satisfying career tonnage totals.
The first was to play "dead is dead." What I like about SH3 is that, when properly modded, it is not an arcade game. I try to pretend that my real flesh is on that virtual boat and thus I would not take risks that to a real life skipper would be unjustifiable, but are mere trifles to a virtual skipper who knows he can be instantly resurrected and do it again a different way. Wow, think how each of us would live our real lives if we had access to a magic "re-life" button. That chick I just lewdly propositioned and she slapped me in the face? Reset, and then don't say it but use a different line. The possibilities for abuse are endless. So, I don't reload killed careers. Another rule was to treat each spotted aircraft as the harbinger of death, even if I had the uberest, coolest flak setup at sea. Historically, the U-flak trap only worked briefly and the Allied planes learned to simply swarm the surfaced U-flak boats simultaneously from multiple directions and divide their fire. If a single plane spotted a group of U-flaks sailing along on the surface, it stood off and called in reinforcements. In the interval, it circled around and kept its eyes on the boats. During this time the U-boat crews knew what was in store for them. If they dove, the plane did achieve a small victory, that of impeding the boats' progress. A submerged sub is much less likely to detect and track shipping. When Doentiz ordered the flak boats to fight it out, they enjoyed a number of kills on their hated enemies, the patrol planes, but as stated, once they changed their tactics the advantage of massed flak guns was eliminated. In a way, the flak group concept gave the Allies a bonus in the form of a target rich environment. Instead of hunting four individual boats, they found four they could attack at once. Boat losses increased and then Doenitz abandoned the concept and ordered individual sailings again. I also didn't use any mods or tweaks that made my shells more explosive, gave me more ammo, etc. In real life, the U-boat was a fragile, vulnerable thing. Their skippers knew the advantages of their craft, but also knew their limitations. One lucky hit from a shell or bomb and they may never be able to submerge again. Knowing this, they didn't duke it out with planes unless they were caught by surprise and diving immediately was worse than staying up to fight. I once read in a book the number of aircraft that were shot down by U-boat flak guns. It was a surprisingly low number; thus, I do not feel it is my mission to compete with General Galland's Luftwaffe fighter boys to destroy the enemy's aircraft. I also don't employ what I call "gamy" tactics, wherein you take advantage of weak game coding or quirks in the game's A.I. It may be fun to stay surfaced and get into gunnery duels with destroyers and frigates, but in real life it was almost always suicide. Just my way of playing. Sorry if I hurt anyone's feelings, it is certainly not my intention to deride another player's style. Simply sharing how I used to do it and hoping to again soon, once I have my game up and running again. With such rules, each ship destroyed, each ton sunk was savoured. To then have my skipper sent ashore or retired with as few as four or five patrols added to the thrill of uncertainty. What I would do then, to experience the whole gamut of the war, was begin a new career with a fresh boat and crew at the time of retirement or death of the previous captain. By this means, I did go from 39 to 45 a few times, but always over the course of several different lifetimes. We all like the Happy Times, but the real challenge to a skipper is to bring home the boat from a mid to late war patrol, and any successes were bonuses. Those mid to late war patrols always made me more paranoid. Like the tank crewmen in Normandy, I was always having a sore neck from looking at the sky and an itchy feeling when planes were nearby. What a great game, to give the player such an immersing experience. I wonder how many marriages and friendships broke up over the years because we were always at sea? My wife used to call herself the founding member of the "Computer Widows Club."
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![]() Last edited by K-61; 10-03-15 at 03:37 PM. |
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#24 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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I am like Captain Kirk...I don't like to lose. I don't believe in the 'no win' scenario. Even when the evidence is staring me in the face. However, I am getting better at accepting my limitations. For example, I stopped quitting and relaunching the game if I missed with my torpedoes. If it was done fairly and squarely then the error is mine and I just 'have to take my medicine'.
I still don't like getting killed. I can't imagine anyone who does. So fair is fair in that regard as well. And I am thinking about forcing myself to buy a new u-boat if the one I come back in has less than "X" percent hull integrity. To simulate a transfer of command, rather than wait 2 game months to be repaired. I guess I am just a lazy player. I want to have fun. The real U-boat war was not fun and games, so I have an advantage and I am going to use it.
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Because I'm the captain, that's why! |
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#25 |
Best Admiral in the USN
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#26 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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the guy standing by himself on the starboard side, peering down into the hole, is probably thinking the very same thing!
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Because I'm the captain, that's why! |
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#27 | ||
Gefallen Engel U-666
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![]() My recollection is scanty but Hans Goebler, "Steel Boats; Iron Hearts book should be on your required reading list along with Michael Gannon's Black May and the two volume: Clay Blairs' Hitler's U-boat War . Bottom line: ![]() ![]() Quote:
An excerpt from Goebler's book dealing with the suicide of the U-boat's cowardly martinet kapitän http://www.feldgrau.com/interview7.html
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#28 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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#29 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Thanks for the link about U505 and Zschech. That was maybe the most interesting description of life in the U-boats I've ever read.
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#30 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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very much so!
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Because I'm the captain, that's why! |
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