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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#2 |
WORST. KALEUN. EVER.
Join Date: Jul 2014
Location: Alton, NH
Posts: 61
Downloads: 68
Uploads: 0
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Like I said, just keep shooting it 'til it sinks. If it sinks from flooding, you still get credit, the only time you don't is if the fire damage is what takes the last of the hitpoints, or health, or whatever the game has.
Torpedoes almost always give you credit, unless it touches off a big fire that sinks the ship before it floods. Either way, I'm really glad I can light an aircraft on fire and know he's going to die eventually, and fire doing damage has made the deck gun slightly more effective against ships. I was simply raising the awareness of the issue, but it's certainly one you can work around or live with, it only happens very rarely. |
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#3 |
Nub
![]() Join Date: Oct 2009
Posts: 4
Downloads: 132
Uploads: 0
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Haven't been able to find an active link for this mod anywhere; does anybody still have the file or know of another mod that does something similar?
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#4 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I've uploaded it here due to dead links.
http://www.subsim.com/radioroom/down...o=file&id=5185
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
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