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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Swabbie
![]() Join Date: Dec 2012
Posts: 14
Downloads: 26
Uploads: 0
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First of all don't worry about real navigation as it is neither real or does it add anything to the game. Woe betide the navigator both then and now that didn't at all times have his best estimated position of the ship plotted. The standard was and still is to have the last position hand DR'd out at least 4 hours.
As the basic fire control problem is all relative to own ship you need the ships position constantly updated on the plot, that is unless you plan to do all your solutions with ownship at zero speed which really defeats the purpose of trying to play the game realistically. Submarines are all but impossible to have maintain ordered depth with zero speed and that would be in a dead calm sea, add any sea state at all and the task becomes impossible. A torpedo attack is simple. Just match the torpedo's speed across the line of sight with that of the target ship's speed across the line of sight and fire. You'll hit every time. All that being said, it's a game, play it the way you most enjoy it and have fun. Scott |
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