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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Sailor man
![]() Join Date: Apr 2005
Posts: 44
Downloads: 327
Uploads: 0
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Amazing work Alex.
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#167 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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#168 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
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Stunning work yet again Alex, your talents have no bounds it seems
![]() Best regards. Fubar2Niner |
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#169 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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#170 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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#171 |
Eternal Patrol
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Here is a photo of the UZO mount - just the pillar, no binoculars.
http://www.uboatarchive.net/U-570/U-570Photo5.htm
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“Never do anything you can't take back.” —Rocky Russo |
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#172 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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This is an amazing work..!
![]() http://www.mediafire.com/view/923eq5qsfs7039s/yv1q.jpg http://www.mediafire.com/view/3sj701x3tb5aiht/sio1.jpg http://www.mediafire.com/view/fcs83qs56hq8d01/77gc.jpg http://www.mediafire.com/view/qhkspt4a20q24l1/1pmf.jpg http://www.mediafire.com/view/7674yh8eu81ssc8/3fxc.jpg http://www.mediafire.com/view/a0941izrgvz4m43/7r1p.jpg http://www.mediafire.com/view/ewecpbp3h84rz96/q544.jpg http://www.mediafire.com/view/0c5eop7l54qx06q/vfck.jpg Ahoy See-Mann !! ![]() Last edited by Tomi_099; 06-17-15 at 07:14 PM. |
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#173 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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Misters, I thank you. I found that is necessary for me. The question is closed. Thanks.
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#174 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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Outstanding project my friend, its a long time i dont sail in this waters and im finding beutifull surprises everywhere i go, thank you for your work...
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#175 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Outstanding work, U-boats never looked better
![]() Unfortunately, I have problem with enabling this pack, using jsgme I see this info : "Commands_en.cfg" has already been altered by the "MaGui F" mod. "Materials.dat" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod. "Sensors.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod. "Turm7b_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod. "Turm7b_2_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod. "Turm7c_1_hd.dat" has already been altered by the "UboatReflections_v2.0_cablefix" mod. "NSS_Uboat7b.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod. "NSS_Uboat7c.dat" has already been altered by the "Waterstream+Exhaust Combi V2.3 for GWX3" mod. How to avoid it? The simplest way is enable all these mods before yours, but is it correct solution? PS. OK, I disabled "UboatReflections_v2.0_cablefix" mod and "Waterstream+Exhaust Combi V2.3 for GWX3" mod using jsgme, deleted materials.dat and enabled this mod. Looks beautiful. But what about your previous mod - New version of IXB&IXC Type? When I try to enable this I have conflict with VIIB&VIIC 1939-1941 mod: "DFA_All.anm" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod. "Commands_en.cfg" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod. "GUNS_SUB.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod. "Sensors.dat" has already been altered by the "VIIB-VIIC[1939-1941]-transit" mod. What is proper installation for these both mods? Which one should be enabled first?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS ![]() Last edited by jaxa; 07-20-15 at 03:10 AM. |
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#176 |
Engineer
![]() Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
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Does anyone know if this works with LSH 2015?
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#177 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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@jaxa
OK, all on points: 1. 'Commands_en.cfg'. Absolutely no matter, from what mod is connected the file. It is important, that in this file, was specified the command "F"(a flag raising). 2. "Materials.dat". Similarly, do not worry. In my file there is a water stream from Rubini. You can choose this file on the discretion. 3. "Sensors.dat" "Turm7b_1_hd.dat" "Turm7b_2_hd.dat" "Turm7c_1_hd.dat" "NSS_Uboat7b.dat" "NSS_Uboat7c.dat" These files can't be changed . As a last resort (if you have an experience), they can be adapted (to unite) together with files of another mod. 4. "DFA_All.anm" "Commands_en.cfg" "GUNS_SUB.dat" These files are identical in both mods. Earlier I already said that I introduced these files in mod of 'VII' only for those who doesn't use mod of 'IX'. If you use both mods at the same time, it is possible to leave the listed files only in one mod. |
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#178 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Bolshe cpacibo Wise
![]() I'm testing your mod intensively and have some observations and questions, but write it after returning home. |
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#179 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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It is good that you have remarks. I will be glad to take them into account (also, it is desirable screens for full understanding of a problem if it is possible).
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#180 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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OK, let me say something about your work.
Specificity of your models is superb - no comparison to stock one and any other models using earlier by me. I've noticed two graphic glitches - KDB has different colour than rest of the boat and 2cm Flak mounted on early version of VIIB behind Turm has no reflections on the water. I see that generally you use dark colour skins. During IIWW Germans use two colours painting their U-boots - Dunkelgrau 31 (Dark Grey) and Hellgrau 31 (Light Grey). Light Grey was used more often than Dark Grey - could you create proper skin for your models? Don't know why, but 7b krieg 39, 7b vorkrieg and stock one have the same skin with two emblems - 7th flotilla and skull with hat and umbrella. Is it possible to make clean skin without them? Last thing - it would be better looking and more real to create rusty and "fatigued" skins. Now they look like directly from shipyard ![]() But these are only details - for me your models are absolutely "must have" to play. |
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