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Old 07-10-15, 03:44 AM   #1
jaxa
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I wanna try this stuff and have question about it.
If I understood correctly I should manually fix entries in EnglishName.cfg, replacing old names using new one from your readme.txt? For instance delete AK01A and copy and paste AK01A=Haskell Class Attack Transport from your ShipNames - is it correct procedure?
May I copy all entries from you in one block, paste them in EnglishName.cfg at the end of all data and after that delete all doubled listings from above? Or rather do it as described earlier - change manually one by one, delete old and paste new one?
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Old 07-10-15, 01:27 PM   #2
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Quote:
Originally Posted by jaxa View Post
I wanna try this stuff and have question about it.
If I understood correctly I should manually fix entries in EnglishName.cfg, replacing old names using new one from your readme.txt? For instance delete AK01A and copy and paste AK01A=Haskell Class Attack Transport from your ShipNames - is it correct procedure?
Yes, that is correct.

Quote:
May I copy all entries from you in one block, paste them in EnglishName.cfg at the end of all data and after that delete all doubled listings from above? Or rather do it as described earlier - change manually one by one, delete old and paste new one?
I thought I wrote it that way. If not, I apologize. But yes, what you describe is actually the easier way, and the one I recommend.
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Old 07-10-15, 01:43 PM   #3
jaxa
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Steve, thanks a lot for your explanation.
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Old 07-10-15, 06:15 PM   #4
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Downloaded and installed. Everything looks good. Thanks, Steve.
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Old 01-11-16, 04:42 PM   #5
tomfon
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Hello there.

It's been some time since i last posted here... though i still haven't quit playing SH3 (+GWX+OLC's Gold MkII+ a few other mods... he he.)

So, i use Sailor Steve's "Ship Names April 2015" mod and M02X came up in my recognition manual instead of a real type of ship like "Bamora Class Merchant" ,for example, matching the M02X type. I use IABL's mod v3.2. I have followed the instructions provided be Sailor Steve. By the way, under the [CLASSMAP] section of Ship names.cfg in my SH3Cmdr folder i read M02X=M02B.

Any help would be appreciated.

Regards.
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Old 01-11-16, 05:46 PM   #6
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Quote:
Originally Posted by tomfon View Post
Hello there.
Hi!

Quote:
So, i use Sailor Steve's "Ship Names April 2015" mod and M02X came up in my recognition manual instead of a real type of ship like "Bamora Class Merchant" ,for example, matching the M02X type. I use IABL's mod v3.2. I have followed the instructions provided be Sailor Steve.
I'm not sure what might have happened. Did you go through all the other listings and delete any other references to "MXXX" names? They might override the new ones.

Quote:
By the way, under the [CLASSMAP] section of Ship names.cfg in my SH3Cmdr folder i read M02X=M02B.
Those listings are directives for the game itself, telling the game what to do. That one tells the game to draw names from the M02B list when it sees M02X. The "Neutral" groups like M02X don't have their own names, but use the ones from the 'A' or 'B' listings.

[edit] Have you had any others not show up, like M01x or M09x? I ask because I notice that that while I have others listed I don't see a name for M02X.

Try this:

On my master list, after

M02B=Brandanger Class Merchant

I've added

M02X=Leonidas Class Merchant

You can copy and paste that second M02X to your own list and save it. I don't know if that will fix your problem, but it's worth a try.
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Last edited by Sailor Steve; 01-11-16 at 06:07 PM.
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Old 01-11-16, 07:16 PM   #7
tomfon
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OK, first of all, thanks for the quick reply.

Now, i've added the Leonidas Class as you've advised me to do so. I updated my personnel files via SH3Cmdr but i didn't see any change ; it still shows us M02X. But this maybe due to the way SH3Cmdr works. It is probable that it will be displayed correctly next time i sink a M02X. I've gone through the listings of English Names.cfg. There is no other identical entry. Is there any other .cfg file i should check?

P.S. It is not a big deal if a type of ship doesn't show up correctly. Sorry to bother you. I was just curious to find out what happened. Too many mods, too many files altered. Sometimes it is easy to get carried away and mess (hopefully only) a few things up. I'm too tired to wait for the museum to load right now but i will check if it shows up correctly there, tomorrow. It is 02.16am here... Thanks, mate.
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