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Old 04-08-06, 01:25 PM   #11
GlobalExplorer
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Join Date: May 2005
Location: Berlin
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Quote:
Originally Posted by VonHelsching
Quote:
Originally Posted by GlobalExplorer
P.S. About the UBoats sinkings and/or virtual Uboat traffic, I would have to build a UBoat database first, anybody interested to help me with this? No coding required, only some interest to collect enough data from the various sources.
Well, some people around might have this already. Anyone from the uboat.net forums around?

What you actually require would be a database of sinkings, right?. Such as an excel file with the following:

(fictional)
U-569, IXD/2
Sunk 03.05.44 by depthcharges from aircraft or [030544, A/C DC]
All hands lost

Or is it too much info? In 1944 the map would be filled with RIP markings...
In the long term, I am thinking about much more than RIP markings

Name=U-569
Commander=Mustermann
Waypoints=

Other than the UBoat name, commander and TOO it would be more in the spirit of Sh3Gen to have no historically correct data, instead it would be better to generate contacts/encounters from the data in the campaign files. Instead I would add waypoints for all Uboats, for every historical period. Of course its not realistic to have correct data for all boats, but usually it is possible to achieve a believable setup with less, well diversified data. For instance, the same waypoints could be reused for many boats.

Note: I could add your info about sinking of the boats itself, hadnt thought about it previously:

SunkDate=030544
SunkLat=12345.000
SunkLong=-154546.00
SunkBy=Aircraft
etc ..

Mind we are just exchanging thoughts, I have not decided yet about this feature. There are problems with the spatial operations for finding correct contacts. Particularly it is a problem that SpawnProbability is set to very low levels in all campaigns (albeit with good reason). This makes the chance to find any targets at the given coordinates lower, which is bad for Sh3Gen in general.
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