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#1 | |
XO
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You should easily be able to use the three-bearing method to get the target's exact course, and if you get a fourth bearing, you'll know his exact range, too. From there it's simple to plot his speed by measuring two points 6:29 apart. Multiply the distance in kilometers by 5 to get the speed. For example, if the ship has covered 1.4 km then you'll know his speed is 7 knots. Personally I have found the two-bearing method to be good enough. Even from a hydrophone, the two-bearing method gives a course and range that's close enough for government work. Range, generally speaking, has a negligible effect on torpedo solutions. It's only important for setting the spread angle on salvos. |
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#2 | |||
Silent Hunter
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Last edited by Pisces; 07-02-15 at 01:36 AM. |
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#3 |
XO
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First of all, I refer you to https://en.wikipedia.org/wiki/Sinkin...rt_proceedings wherein we read:
"Captain Turner gave evidence in England and now gave a more spirited defence of his actions. He argued that up until the time of the sinking he had no reason to think that zig-zagging in a fast ship would help. Indeed, that he had since commanded another ship which was sunk while zig-zagging. His position was supported by evidence from other captains, who said that prior to the sinking of the Lusitania no merchant ships zig-zagged. Turner had argued that maintaining a steady course for 30 minutes was necessary to take a four-point bearing and precisely confirm the ship's position, but on this point he received less support, with other captains arguing a two-point bearing could have been taken in five minutes and would have been sufficiently accurate." A two-bearing method is not as precise as a three- or four-bearing method. It is, however, good enough to get a u-boat into a solid firing position where last-minute updates and visual inspection can permit the final adjustments necessary to get the job done. With nothing more than a hydrophone, a ship's approximate bearing and range can be known. This range is not that accurate, but I generally put a 200 meter circle around the ship's location to represent that the ship is "around there somewhere." This circle can show up differently on different zooms and will not be exactly on the ship depending on the zoom you use. Accordingly, it's necessary to use the right zoom and this is more an art than a science. Some practice will be required. Some 5-10 minutes later a line can be drawn from the ship's old position (the center of the circle) through the ship's new position. Your sub can move during the procedure. The longer you permit between the two measurements, the more accurate the result will be. For example, you may find that the ship seems to be moving at 60º (ENE) or thereabouts. This is usually accurate give or take 2-3º either way. When you are within 5000 meters of the ship, you can detect the ship using the periscope (weather permitting). Your TC will drop to 1 (depending on your settings). Pre-radar I just move forward at 2 knots with the scope up at TC 64 and I know the ship is 5,000 meters away when it gets spotted. From there I can draw the ship's course through its location (shown by map contacts) and go scope down for 6:29. In real life this probably would not have been necessary because I could have just ordered my hydrophone operator to count the propeller rotations and tell me the speed. I believe there's some sort of a mod that permits one to do so manually. Still, I have found 6:29 to be "good enough" as it gives me accuracy to within 0.5 knots. Ship's speeds will vary anyway depending on the weather – it's not uncommon to see ships vary between slow/medium depending on wave strength. That will tell you that it's 7.5 knots right off the bat. After going scope up, if the ship seems to be on the line you drew, then the course is accurate. Alternatively, you can adjust it 1º either way and set up your firing solution. I generally fire a two-torpedo salvo and both hit about 70 percent of the time. Even if you're slightly off, one should still hit and that might be enough or you may have to follow up later with the deck gun. Even if both hit, sometimes one turns without exploding. These things happen. |
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#4 | |
Silent Hunter
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I don't mean to argue for using or not using whatever hydrophone method, but you are taking the above statement out of context. |
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#5 | |
XO
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So no, the captain is not only interested in navigating. He is interested in not getting torpedoed. |
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#6 |
Silent Hunter
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Still, this does not sound like any proof or explanation of a solid method based on 2 bearings alone. Perhaps it is considered 'expert opinion' in that court case, but it doesn't show how it is done in practice. So that leaves nothing to verify it.
I guess you could do with just 2 bearings if you rely on the fading length of the line on the map, but that is nearing on cheating reality. With only a single ended line in a specific direction you cannot judge distance. So you can't plot 2 such indefinate lines and get a course from that. At best you can tell it has a course to either side if the bearing drifts to left or right. |
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#7 | |
XO
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Second, we know that GHGs came with a resistor that was used to decrease the level of sound. It came with hundreds of settings, but even assuming that it only came with 40, and assuming that a GHG can hear a lone vessel out to 20 km, that means that each setting shows 500 meters of range distance. Therefore the very idea that I should run around pretending that my GHG cannot tell me the approximate range of the boat is idiotic. Furthermore, the very idea that using the capabilities that my u-boat comes with in the game, and most likely had in real life is "cheating" is insulting in the extreme. I do, therefore, request that you retract the statement. |
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#8 | |
Silent Hunter
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You can zig till your heart's content without taking any bearings whatsoever. He needed the bearings for navigation purposes. The point being that the two situations are not remotely comparable. The skipper of the Lusitania has much more information before he takes the first bearing, than any U-boat skipper would have of a potential target. |
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#9 | |
XO
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Obviously I have skipped a few steps in the explanation. Steps that I thought were obvious. Apparently, however, you aren't up to speed. Let me try explaining again in a simpler way that may be more appropriate to your knowledge base. You see, there exists this thing called an ocean. It's filled with water. Goods produced on one side of the ocean often need to be used on the other side of the ocean. The method of moving the goods from one side to the other normally involves things called ships. Ships are big metal containers with motors. The ships float because they are airtight and water does not get into them. However, during wars, another type of ship, called a submarine, often tries to pierce these ships so that they no longer float. When the ships stop floating, it's called "sinking." The method of sinking ships normally involves something called a torpedo. A torpedo is a narrow tube filled with explosives and a motor. When launched from a submarine, a torpedo will (hopefully) intersect with the ship and then explode. If successful, this torpedo will cause the ship to fill with water and sink. Now from the point of view of the skipper of the submarine, the problem is getting the torpedo to intersect the ship – not where it is now, but where it will be in the future when the torpedo arrives. In order to do so, the skipper will need to gather some information about the ship's speed, direction, and how often these things change. Now the ship in question, known as RMS Lusitania, was torpedoed and sunk. With that fact in mind, we must realize that Kapitänleutnant Walther Schwieger apparently managed to solve the complex geometrical problem that faced him well enough to intersect the Lusitania with a torpedo thus causing her to sink. Now the Captain of the Lusitania, one Mr. William Thomas Turner, was asked to explain why he didn't do a better job of ensuring that his ship didn't get sunk. Captain Turner claimed that it taken 30 minutes or more for the u-boat to acquire the exact heading of the ship using the four-bearing method. Thus, according to the Captain, it wasn't his fault that his ship got sunk. Other captains, however, disagreed and pointed out that there is a simple two-bearing method that would have worked well enough under the circumstances and that doesn't take 30 minutes. It only takes 5-10 minutes. So you see, TorpX, the subject at hand is not how a captain can zigzag a ship. It is not about what bearings a captain needs or doesn't need to zigzag a ship. Nor is it about what bearings the captain of the Lusitania might want or need to make. We are concerned entirely about the problem from the point of view of U-20, the German-made submarine that torpedoed the Lusitania. If you still don't understand, maybe you can sit with your mommy and she can explain any big words that you don't get. |
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