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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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#2 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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#3 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Can i play the game correctly with these new Mods but with No Real Navigation?
I am a casual player looking for enjoying the game. I was using all your Mods from 2013 but with no Real Navigation. And about the Sh5.exe got to be modified? I read that in some topic.... |
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#4 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Waiting for an anwser... :/
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#5 |
Growing Old Disgracefully
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Hi Mendesjpcrs
Quote > And about the Sh5.exe got to be modified? I read that in some topic.... Not with sobers mods. Sounds like this has something to do with Steam Is your game from a Steam download? I have tutorials for mep files Post #124,125,139,140. Post #140 from point 29 (Picture 18) is where you select the mep file and enable the mods it contains in JSGME. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 | |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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![]() Quote:
![]() I have the original DVD and the oficial patch to update to v1.2. It's already updated do v1.2 I've enabled all the List from sober without real navigation mod only. Enabled all the others mods. I think i don't need the MEP file, because i've already manually in the correct order. Need to do something else? patch the she.exe or something more? |
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#7 | |
Ace of the deep .
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#8 |
Loader
![]() Join Date: Aug 2009
Location: Portugal
Posts: 82
Downloads: 244
Uploads: 0
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Hi Sober, so explain me why.
The game is running normally. I've been read topics about how to patch, but i think the topics are done like people should already how to do. I would like a very detailed way with description and some photos, but i know that no one will do that... :/ I really miss SH3 with GWX, it was so easy to install.. |
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#9 |
Bosun
![]() Join Date: Jun 2010
Location: Italy
Posts: 69
Downloads: 108
Uploads: 0
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Hi to everyone... my first post here after years of membership in this great community !
![]() After more than a year i got back to SH5 last week and i found for the first time the problem discussed in this thread... After some investigation i found the cause of the problem... not the solution as i'm not a programmer but i think that's a little step worth mentioning. Beside this, the problem is not related to any MOD at all, my tests were done with the vanilla game, starting from the tutorial and from saved game campaigns... : the campaign updates are managed by an application (called OSI) installed in the UPlay folder. This application starts with the main game and everytime a game is started from the beginning or loaded from a saved game it loads some commands dedicated to the update of the campaign and the tonnage bar as well... it seems not dependent from UPlay being online or offline nor from savegames being synchronized or not with UPlay main server (my thoughts are that Ubisoft moved those files in the UPlay folder and started using this application since the SH5 server isn't working anymore. In the previous versions of UPlay they weren't available...i'm not sure of this however). Using the Debug viewer (found in a MOD, the UI mod from TDW if i'm not mistaken) i scanned OSI actions and after a lot of trials i found the difference between the game operating regularly and when it start bugged. It's all related to these strings : - This one is the bugged one : 00000277 964.91510010 [3024] SH_OSI.cpp (50): SH5 online OSI Started 00000278 964.91522217 [3024] SH_OSI.cpp (68): Ready for Messages 00000279 964.91851807 [3024] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled 00000280 965.06890869 [3024] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn. 00000291 1172.60546875 [3024] Entities.cpp (83): Process Message: 00000292 1172.60559082 [3024] Entities.cpp (91): Init OSI user profile 00000293 1172.60571289 [3024] Entities.cpp (123): succeeded 00000294 1172.60595703 [3024] Entities.cpp (83): Process Message: 00000295 1172.60607910 [3024] Entities.cpp (94): Init OSI campaign objective 00000296 1172.60620117 [3024] Entities.cpp (123): succeeded 00000297 1196.14514160 [3024] Entities.cpp (83): Process Message: 00000298 1196.14562988 [3024] Entities.cpp (114): OSI Ping 00000299 1196.14599609 [3024] Entities.cpp (123): succeeded As you can see there's only one string related to the user profile, nothing more... ![]() - Here it is the correct procedure. When i found those strings loaded everything was running well, tonnage bar updated correctly and campaign also updated regularly : 00000053 63.32303238 [3604] SH_OSI.cpp (50): SH5 online OSI Started 00000054 63.32321167 [3604] SH_OSI.cpp (68): Ready for Messages 00000055 63.32634735 [3604] orbit\helpers\DistLogBackend.cpp (51): No logbal_host specified. Distlogging disabled 00000056 63.34624481 [3604] SH_ServerOrbitProtocol.cpp (89): Got incomming connection to orbit spawn. 00000066 138.39007568 [3604] Entities.cpp (83): Process Message: 00000067 138.39050293 [3604] Entities.cpp (114): OSI Ping 00000068 138.39071655 [3604] Entities.cpp (123): succeeded 00000069 139.62884521 [2880] Start Campaign Screen 00000070 318.50369263 [3604] Entities.cpp (83): Process Message: 00000071 318.50411987 [3604] Entities.cpp (91): Init OSI user profile 00000072 318.50466919 [3604] Entities.cpp (123): succeeded 00000073 318.50473022 [3604] Entities.cpp (83): Process Message: 00000074 318.50494385 [3604] Entities.cpp (94): Init OSI campaign objective 00000075 318.50500488 [3604] Entities.cpp (123): succeeded 00000076 318.50534058 [3604] Entities.cpp (83): Process Message: 00000077 318.50540161 [3604] Entities.cpp (97): Init OSI map zones 00000078 318.50546265 [3604] Entities.cpp (123): succeeded 00000079 318.50588989 [3604] Entities.cpp (83): Process Message: 00000080 318.50662231 [3604] Entities.cpp (100): Init OSI campaign named entities 00000081 318.50668335 [3604] Entities.cpp (123): succeeded 00000082 318.50701904 [3604] Entities.cpp (83): Process Message: 00000083 318.50711060 [3604] Entities.cpp (114): OSI Ping 00000084 318.50717163 [3604] Entities.cpp (123): succeeded 00000085 319.99963379 [3604] Entities.cpp (83): Process Message: 00000086 319.99969482 [3604] Entities.cpp (109): OSI Eval campaign objectives 00000087 319.99996948 [3604] Entities.cpp (123): succeeded 00000088 335.96643066 [3604] Entities.cpp (83): Process Message: 00000089 335.96673584 [3604] Entities.cpp (114): OSI Ping 00000090 335.96685791 [3604] Entities.cpp (123): succeeded In Yellow you can find the strings related to the campaign updating and the tonnage bar filling. Each time an event occurs, such sinking a ship, the application elaborate the string "OSI Eval campaign objectives" and update everything... As stated before, i'm not a programmer, so i don't know if anything is possible on solving this issue... the Ubisoft support admitted that there is no more people available on supporting this game thus leaving me without answers... ![]() I just wanted to share those informations with everyone, maybe someone may find them useful... in fact, by looking at those strings in the debug viewer running, it's possible to understand immediately if the game is running fine or not, if not you just need to reload the game or to restart it (if it was the beginning of a campaign game) until those strings are displayed on the viewer (beware that more often the game starts bugged than not... ![]() Sorry for the long post... hope it helps... ![]() |
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