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03-21-15, 04:44 AM | #151 |
Weps
Join Date: Dec 2012
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There's one think I didn't mention yesterday and that is the repeated "current depth 20 feet" sound speech by the ?XO?
When in a storm this really starts to irritate me.. The guy goes like this every time the sub goes slightly under or at 20ft: Current depth 20f, Current... Current depth t.... Cur.... Current d... Current depth 20f. and so on, luckily it stops at higher TC but its spamming the chatbox and can't read any course change, contact report and whatnots. Running Improved Stock Environment_v2 over your Mod. About the voice issue, looking through the files would suggest a combination of four separate files "Current Depth", "2", "0" and "feet". If so, removing it would be impossible Altho, it doesn't make sens as it says "twenty feet" and not "two - zero feet". |
03-22-15, 09:39 PM | #152 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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I haven't tried to disable the "current depth 20 feet" voice. If someone is able to do this, please post it here. |
03-27-15, 02:05 AM | #153 |
Silent Hunter
Join Date: Sep 2010
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I've been asked about how to get the Gato to decks awash with ISP. |
06-11-15, 09:54 PM | #154 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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Questions
I have been doing a little work for a possible future version of ISP. |
06-12-15, 04:44 AM | #155 |
Pacific Aces Dev Team
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I can't provide any specific info on that, but *if* the devs didn't remove code from SH3 when they did Sh4, it might be related to sub displacement. The smaller Type II Uboats clearly rocked more around than the Type IXs, so I would first try setting a much lower submarine displacement and see if that produces a result or not. Once you know if the effect is still there, you can try to see if it can be configured elsewhere
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One day I will return to sea ... |
06-12-15, 09:01 PM | #156 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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I played around with the float controller setting the float height to different values, positive and negative. I didn't notice anything, until at a level of 5.0, I happened to see 'bow splash' or whatever spray up high in front of the boat, like an invisible pixie was scattering fairy dust over my sub. |
06-15-15, 05:35 PM | #157 |
Torpedoman
Join Date: May 2015
Posts: 113
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For TorpX and SilentPrey,
First, thank you for all the research and work you've put into this mod. I just installed "Improved Ship Physics 2.6_TMO_RSRDC_OTC". I must use OTC ratio 5:4 and the ocean looked awful (it was like a shiny blue plastic; nothing at all like the ocean prior to ISP). My mods are in this order: Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC for 5 to 4 Aspect Ratio RSRDCv502 Improved Ship Physics 2.6_TMO_RSRDC_OTC Easier AI for TMO 2.5 by Orpheus Has anyone reported a problem with OTC 5:4 aspect? Perhaps my installation order is wrong?
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granite00 |
06-15-15, 07:30 PM | #158 | |
Argentinian Skipper
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Quote:
Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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06-15-15, 09:37 PM | #159 |
Torpedoman
Join Date: May 2015
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TorpX warned you would lose stormy seas and sea-keeping effects if you removed the scene.dat file. How did that work out for you?
If I chose to do that, do I merely delete the scene.dat file from the Mods\ISP 2.6 directory?
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granite00 |
06-15-15, 10:03 PM | #160 |
Argentinian Skipper
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Just delete scene.dat. Of course you don't have the stormy seas effect but that effect looks horrendous in my installation. Do you like it with those deforming waves and mountains of water? All works fine in my installation without scene.dat.
Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
06-15-15, 10:52 PM | #161 |
Torpedoman
Join Date: May 2015
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You're right, the water doesn't look good in my installation, so I removed ISP at this point. I'm fairly new to the game and am still playing with mods. I haven't tried RFB yet, but may give it a go to compare it with TMO. Once that decision is made, smaller mod choices can be made.
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granite00 |
06-16-15, 04:25 AM | #162 |
Navy Dude
Join Date: Feb 2011
Location: Texas
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granite00,
Interesting. The way the ocean looked didn't bother me (probably because EVERYTHING looks better than the periscope view in Dangerous Waters ) and I wanted to stay as close as I could to TorpX's original intent so I left the weather the way he set it. Your installation order looks right. If you liked the way the TMO sea looked (and acted) then just follow fitzcarraldo's advice and delete scene.dat. To clarify: Disable ISP in JSGME first, then go into MODS\Improved Ship Physics 2.6_TMO_RSRDC_OTC\Data and delete scene.dat, then reenable with JSGME. Have fun! |
06-16-15, 06:21 AM | #163 | |
Argentinian Skipper
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Quote:
Regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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06-16-15, 08:59 AM | #164 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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06-17-15, 12:07 AM | #165 | |
Silent Hunter
Join Date: Sep 2010
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Quote:
Well, the stock scene.dat file from SH3 has smaller waves than what I usually use. The main point of interest is that in SH3 a sub will pitch and roll as you submerge, even to periscope depth or deeper. I took a type VIIb down to 25 or 30 m and there was still a little movement. I couldn't go deeper as the water was shallow. With the same scene.dat file in SH4 (using a S-18) the boat ceases to pitch or roll, very soon after you dive. It seems to stop between 26 and 30 ft., and after that, it is like being on rails. This is true, even when the waves are very large, and the shears/tower are periodically exposed - very unrealistic. |
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