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Old 06-12-15, 09:37 PM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
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I am using the method outlined in THIS thread, starting at post #45.

There is an associated program to crunch the numbers HERE.

I had tested the method in easy bathtub type missions, but, of course, there is a greater challenge in action, where there are unknowns to contend with.

I should mention another thing about the "Tracking Party" program. There is a 'high-realism' mode where you enter a value for the expertise of your crew, and the results you obtain are subject to error. Using this, along with the inevitable errors that are due to foregoing map-contacts, makes for a challenging game, I think.

The way I set the Gyro Angle is to dial in the highest possible range in the TDC, zero speed, as you guessed, and turn the scope to that bearing. There is a calculator in the program to address this, but I think in RFB, if you use a range of 11,000 yds., you don't really need it. The program does the math, and will make the sketch, if you want.

The basic idea is to simulate the limitations that existed in relying on the Mk. VIII angle solver, instead of the TDC. Firing solutions had to be calculated in advance, and couldn't be changed, or updated in real-time.
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