SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-28-15, 08:58 PM   #2
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

As always, much depends on mods, but this isn't typical or correct behavior.
Ships spawn when they enter the contact zone of your best equipment all through the game. You may not realize it unless you notice game lag, as your crew will only call out contacts based on their values/equipment they currently have. If you spawn a group and sink ships or damage them, they shouldn't reappear while in the contact zone. However, it you let them escape the contact zone and despawn and later respawn them, ships you sunk will reappear in the group. You're basically starting over with each despawning.

If you're saying a DD passed you while you were on the surface in clear daylight only a few hundred yards, something is wrong. Even in stock seems it was 3000 yards. With mods like TMO, about 10,000 yards
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.