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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#17 |
Sparky
![]() Join Date: Jun 2003
Location: North Hollywood, CA
Posts: 152
Downloads: 46
Uploads: 0
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The problem with sinkings sounds an awful lot like what happens when you hit a ship too high on her water line. When I first started playing the stock game, it happened to me all the time. I know it's still possible to break a ship's back in GW if you hit her right; I've done it.
I don't think we have enough info yet to conclude that people are getting corrupt downloads or different versions. It would be very helpful if someone who is having trouble ran some tests at lowered realism with external view and event camera on, dud torpedoes off, to see exactly what is happening. Also, in GW, BdU sends out radio messages in '39 describing flaws with the torpedoes and instructing kapitans to turn magnetic pistols off and aim high (love that realism). Is this actually modelled in the game, Kpt. Lehmann? If so, it would explain a lot of difficulties. I'd sure like to see this mystery solved. :hmm: |
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