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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
A-ganger
![]() Join Date: Mar 2005
Posts: 76
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Higher time compression is REALLY needed, and they will have to make some coding changes to achieve this.
THey cant track every unit in the south pacific that could possibly intersect with the subs path on a long voyage - its too much data to crunch in the time availiable. THey could divide the map into sectors and then calculate the odds of an encounter in each sector. trout |
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