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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() Quote:
![]() You speak of two symptoms: 1) Lagging mouse pointer 2) Crash to desktop I'm not an expert but I'm not also a newbie when we speak about computers... And I can say with some confidence that both symptoms doesn't look like to be related to heavy graphics issues to me. For symptom #1, if you also does not experience low FPS, it is not a graphic issue in the sense of "heavy graphics to be render each frame for the video card"... For symptom #2, it looks like you simply run out of memory (a classic OutOfMemory error) and the culprit (AFAIK) could more probably be the awsome "Merchant Fleet Mod" than "MEP5". About MFM: do you have a 64 bit system and didi you installed the 4GB patch? Once again I ask you if you could measure (CTRL+F8) your in-game FPS and report it back here. |
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#2 |
Growing Old Disgracefully
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Use my SH5 tutorial post #9 in how to put your mod list on Subsim
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#3 |
Admiral
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I am using the 4G patch yes.
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#4 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#5 |
A-ganger
![]() Join Date: Nov 2014
Location: Cape Ortegal - Spain
Posts: 75
Downloads: 130
Uploads: 0
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Maybe the problem is you are running the game on a laptop.
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#6 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#7 |
Seaman
![]() Join Date: Aug 2011
Location: New York
Posts: 39
Downloads: 297
Uploads: 0
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Indeed. My laptop runs GWX + MEP + MFM, (1400x1050 resolution), at 20-30 FPS, even with 24x antialiasing, 16x anisotropic filtering at the highest texture quality.
If I had to guess at the problem here, I too would say MFM is the culprit, not MEP.
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In the town where I was born Lived a man who sailed to sea And he told us of his life In the land of submarines ![]() |
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