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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2015
Posts: 106
Downloads: 23
Uploads: 0
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I loaded a save from a minute earlier, and approached from the different direction.
It froze a litlte, but then continued. Instead of it being a circle convoy, it was now a square convoy, but an IXB submarine was also written via radio as heading south along with it. Maybe that submarine was causing problems, since it seems the submarine is no longer "part" of the convoy (but I also read circle convoys can mean submarines are going to attack it or something) |
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#2 |
Helmsman
![]() Join Date: Apr 2015
Posts: 106
Downloads: 23
Uploads: 0
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Ok now I ham having a different crash problem. Every time I load a save, it crashes after going "not so long ago"
Is there any way to save those save files? |
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#3 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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You should re-load a previous one, losing that doomed save. But before you do that just wait for other answers... Could you report roughly where you were(Kriegsmarine Grid) when you received that Radio Contact Report? IIRC I read there is an usolvable bug in the game that happens when two task force/convoys span simultaneously near your location and which make every save game you do form that moment on a currupt one. Maybe it's what happening here... ![]() |
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#4 | |
Helmsman
![]() Join Date: Apr 2015
Posts: 106
Downloads: 23
Uploads: 0
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![]() Quote:
that is too bad about losing the saves, i sunk my first cruiser in some convoy with 4 destroyer escorts, 1941. sinking large merchant and some smaller things oh well, those hours are lost then. I will just say I was dreaming in the captains bed :p |
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#5 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Glad you sorted it out ![]() |
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#6 |
Grey Wolf
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I stumbled recently upon the same issue, that makes the game crash when approaching these "round" convoys. I figured out, that when I deactivate the Waterstream+Exhaust Combi v.2.3 for GWX3 mod, the game crash no more in vicinity of these "round" convoys.
![]() So, every time I get a radio message of "the round convoy" and I want to attack it, I make game save and exit the game to go deactiviting that mod. After the convoy is again far away, I can reactivate that mod, cause it causes no other problems(I hope). |
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#7 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Hm, strange, I've never had a problem with these circles
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