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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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It doesn't sound to me like that mission has any civilian traffic modeled. According to marinetraffic.com there are at least a dozen vessels between San Diego and San Clemente Island right now; 74,167 ships live now worldwide. I don't know what percentage of shipping they actually track but I doubt very highly that it's one hundred. So, you should have run into merchant shipping but didn't.
Manual sonar operation in SH4 gives you best set, best conditions performance no matter what. Basically, if it's in render range you can hear it. That said; that range figure does seem to be pretty accurate for the gear installed on the fleetboats at the end of the war. I didn't look into it myself but recall reading somewhere that they did a decent job of that. Modern warships probably are MUCH quieter than WWII merchants. However, DW has a hardcap on passive detection range. LwAmi removes it but I don't know about any of the other mods. The LwAmi manual doesn't say what the hardcap was but it's very possible that eight miles is outside of it. Also, in SH4 you're not looking for any particular ship; pretty much anything displaying a meatball is acceptable while hardly anyone puts any 'extra' enemy ships into a DW mission. I play SH4 with RSRDC (historical traffic) and still run into plenty of victims. So, I'd say it's a function of time compression and inaccurately low amounts of traffic in DW missions that's got you thinking that. |
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#2 |
Electrician's Mate
![]() Join Date: Jan 2011
Posts: 135
Downloads: 42
Uploads: 0
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Hello,
Sub warfare in World War 2 was a whole different ball game than modern day sub warfare. Primary sensors to locate targets were generally lookouts (esp. German and Japanese) and Radar (US). They traveled known shipping lanes/hunting zones and received steering guidance from other sources. For the US, radar was key because Japanese merchant traffic was not generally escorted and even when it was, the Japanese had very few radar warning receivers on its ships or airplanes. You could spend most (all?) of your time on the surface illuminating and noone was going to counterdetect you. Of course the game distorts our perception of modern warfare a bit by generally starting us off semi-near (close to or in sonar range) our targets/opponents. There is no open campaign mode like in Silent Hunter 3 or 4. I think even in the modern warfare, there would be a lot of steering guidance given to subs either in mission orders or on the fly through satellite communications on where the targets are. In a conventional WWIII scenario (like Red Storm Rising), a Russian nuke boat is probably going to find convoys through external means (communications), not drive around solely looking on their sonar displays. Mike |
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#3 | |||||
Watch
![]() Join Date: Feb 2009
Posts: 18
Downloads: 57
Uploads: 0
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Haha, yeah, I've been lurking now and then but haven't had much to post. Sub/naval sims aren't getting the love they deserve these days.
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Personally, I suspect they said "you're trying to escape, civilian traffic will just make your life easier, we'll say it's a quiet day and/or they already told the civ traffic to scram". Or they just forgot. ![]() Quote:
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#4 | |
Admiral
![]() Join Date: Mar 2011
Location: San Diego, CA
Posts: 2,302
Downloads: 270
Uploads: 16
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It seems that "Ultra" code breaking and radio interception played a massive part in the Submarine war during WW2 in the Pacific. I'm reading "Silent Victory: The U.S. Submarine War against Japan" by Clay Blair. It appears to cover every noteworthy US Submarine war patrol for the entire war. I was very surprised at how often, a majority of the time in patrols covered, US subs received intelligence on Japanese convoys, ship movements and warship activity. US code-breakers were able to read the Japanese maritime codes and military codes from the very beginning of the war, with information like ships "noon position" and destinations. Sub Captains would sometimes report something like "contact one hour early or late". But many warships and hundreds of transports were sunk with the use of Ultra intelligence. Also by the time Submarine Captains returned to base the Admirals in charge would often have radio intercepts verifying sinkings and often would know more about the patrol's success than the Sub Captains themselves. At least two German U boats bringing supplies and technology to Japan were also sunk by US subs with Ultra intelligence. -It's a good book... -Tim Last edited by tmccarthy; 05-08-15 at 01:12 AM. |
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