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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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hello, yes i dont understand how to add mutiple screen in one time sorry...
here is the screen of the mod that i am running. as i said there is absolutely no conflict with all the mod that i run.... Yes i got crash when trying to use any other and bigger submarine i tryed type VII cause i am in the second flotillas. when i get back to the type II i can continue my patrol the loading end normaly and am able to play the mission ..... my computer is powerfull enough so..... i can run sh 4 in high details without any problem lol so sh 3 ...... i really dont understand the problem..... :/ http://www.subsim.com/radioroom/atta...1&d=1430486281 Last edited by sENoZ; 05-01-15 at 11:17 AM. |
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#2 |
Eternal Patrol
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It's too small and blurry. I'm sorry, but I can't read it.
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#3 |
Stowaway
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#4 |
Stowaway
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#5 |
Eternal Patrol
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Thanks. I can read that one. Unfortunately I'm also stumped. I have no idea what could be causing your problem, I'm also not familiar with a couple of those mods. Hopefully someone will have the answer.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Stowaway
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ok thanks anyway for your time ^^
am not using lot of mods, but i know there is none of them that do conflict so, there should be no problem. i did clean install so i dont see why i have this problem about changing submarine... ![]() |
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#7 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
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IIRC, Late war sensors should only be installed really late in the war. If installed before snorkels are around, there could be trouble. I haven't played GWX in a long while, so maybe someone else can confirm this?
Another potential solution, have you changed anything in the data/submarine folder or its' subfolders? Logically the problem should be there, as your type II's work, and everything else works, but type VII's don't work.
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