SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > General > Sub & Naval Discussions: World Naval News, Books, & Films
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-26-15, 06:41 AM   #8
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Reach

Air power is the key. Without carriers as bases supporting friendly ground forces, interdicting enemy movement, delivering all kinds of support and intel would require land bases in the area.

The build up to both Iraq wars, Afghanistan, and Bosnia conflicts took time while bases to operate from were negotiated. Those efforts would have taken longer if carriers were not available to fully support ground forces and threaten enemy (and would-be enemies) from interfering.

Carriers are mobile air bases that exist to support and defend other units. They can provide air cover from a distance to prevent enemy air power from attacking friendly assets. They remain out of range to those air threats.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
 

Tags
carrier


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.